Out of curiosity, what did they do with the dubbing of the monsters' voices and sounds?
It should feel more frightening since it kept the main rule of crafting horror experiences - characters aren't supposed to be able to retaliate - since this is a game - most of the time. There is a map, but no indicator of the characters' current locations - adds to the feeling of being lost and helpless.
But I have one complaint. The controls. I thought the control scheme of having the direction control centered on the character instead of the camera was history. You know, where you push the stick FORWARD to make the character walk in the direction (s)he faces, and pushing the stick left or right ROTATES the character on the spot.
Or maybe it was done on purpose to make control difficult, discouraging combat and increase the level of fright...