SCE's coming Siren, the scariest game

maskrider said:
The PAL box art is pretty cool. Is there a release date ?

I only know that Chinese version will be available in January 04.
MagicBox said:
SCEE announced they will release a Euro version of SIREN for PlayStation 2 in March 2004.
BTW, thanks for all your nice hands-on reviews! Very cool those screenshots, movies and everything at the day of release, my gosh ... *bow* m(_ _)m
 
ChryZ said:
maskrider said:
The PAL box art is pretty cool. Is there a release date ?

I only know that Chinese version will be available in January 04.
MagicBox said:
SCEE announced they will release a Euro version of SIREN for PlayStation 2 in March 2004.
BTW, thanks for all your nice hands-on reviews! Very cool those screenshots, movies and everything at the day of release, my gosh ... *bow* m(_ _)m

I am happy to share, especially the games that should get more attention than they are. But I am weak as I can't seem to play it when the sky is dark. This didn't happen with SH series.

I think I will get both the PAL and the Chinese version. This game is a rare piece in my gaming life. Even SH series cannot be compared to it.

BTW, not related to the topic but Japanese Zero (Fatal Frame) - Crimson butterfly was available yesterday, I just didn't find myself wanting to play it.
 
SH1 was, imo, extremely scary :) It all went downhill after that though. SH2 had it's scary moments but nothing major really, and SH3 was completely void of anything that could have been scary heh. Might've been because I was younger when I played SH1, but oh well hehe.
 
oi said:
SH1 was, imo, extremely scary :) It all went downhill after that though. SH2 had it's scary moments but nothing major really, and SH3 was completely void of anything that could have been scary heh. Might've been because I was younger when I played SH1, but oh well hehe.

The atmosphere and the presentation are quite different in SH1 comparing to SH2, and totally different comparint to SH3. This can be a technological issue or just the way the director wanted it to be.

And the same director directed SH1 and Siren, ha ha !
 
maskrider said:
But I am weak as I can't seem to play it when the sky is dark. This didn't happen with SH series.
WOW, that game must be really scary. I'll check out a english dubbed version, but I hope SCEE will keep the japanese voice-acting in addition to subtitles and a selectable english dub, that would be great! Talking of Silent Hill: SH1+2 felt more scary to me, I had even panic attacks and heart-racing in SH2. SH3 was kinda confrontation-therapy for me, I was never able to watch splatter-movies without getting sick, SH3 eased that problem ... a few weeks ago I watched Braindead for the very first time :oops:
 
The demo for Siren is now available in Australia. I've had a run with it and am quite impressed. Quite an original concept to say the least, and it appears to be extremely well executed.

Also I admire how the character models look so convincing. I'm not exactly sure on how they managed to pull it off, maybe it's in the colour tone of the skin, unless someone can tell me that there's more than meets the eye?

And the torch is always a nice touch. Just how is that achieved?
 
Ug Lee said:
The demo for Siren is now available in Australia. I've had a run with it and am quite impressed. Quite an original concept to say the least, and it appears to be extremely well executed.

Also I admire how the character models look so convincing. I'm not exactly sure on how they managed to pull it off, maybe it's in the colour tone of the skin, unless someone can tell me that there's more than meets the eye?

And the torch is always a nice touch. Just how is that achieved?


I guess it was a demo with the OPS2M right... Which means it will be shortly available here too... Not like i'll have time, FFX-2 is FINALLY getting released on the 20th this month...
 
Ug Lee said:
The demo for Siren is now available in Australia. I've had a run with it and am quite impressed. Quite an original concept to say the least, and it appears to be extremely well executed.

Also I admire how the character models look so convincing. I'm not exactly sure on how they managed to pull it off, maybe it's in the colour tone of the skin, unless someone can tell me that there's more than meets the eye?

And the torch is always a nice touch. Just how is that achieved?

It is very original, especially the gameplay. The facial animation is the performance of the real actors recorded with the head held fixed in front of a camera (I've seen a small video showing a bit of Making like material), then converted to the game.
 
The game will be released this month in Spain. I am planning on getting it. As already stated the faces in the characters look really good. What a pity there is not an option to keep the original dubbing...
 
london-boy said:
You mean they motion-captured their faces? Cool... Not the first time, but if done properly, such techniques look amazing...

Yes, capturing every motions of the face.
 
I guess it was a demo with the OPS2M right...

Actually no, it's a stand-alone disc that I grabbed off the counter of a local EB store. It's got three playable levels plus some making of stuff that I still need to watch. :oops:

I'm disappointed too with the dubbing. I'd like to think we are getting to the stage where games developed in non-english speaking countries can at least ship in the west with the option of original dialogue + subs.

maskrider, I'm actually really impressed with the quality of the faces. Before I saw it in motion and had only seen screenshots it was kind of hard to fathom how it would translate into motion, but it's been done really well. Can't wait for the full release now. I wanna be terrified.
 
Out of curiosity, what did they do with the dubbing of the monsters' voices and sounds?

It should feel more frightening since it kept the main rule of crafting horror experiences - characters aren't supposed to be able to retaliate - since this is a game - most of the time. There is a map, but no indicator of the characters' current locations - adds to the feeling of being lost and helpless.

But I have one complaint. The controls. I thought the control scheme of having the direction control centered on the character instead of the camera was history. You know, where you push the stick FORWARD to make the character walk in the direction (s)he faces, and pushing the stick left or right ROTATES the character on the spot. :devilish: Or maybe it was done on purpose to make control difficult, discouraging combat and increase the level of fright...
 
passerby said:
Out of curiosity, what did they do with the dubbing of the monsters' voices and sounds?

It should feel more frightening since it kept the main rule of crafting horror experiences - characters aren't supposed to be able to retaliate - since this is a game - most of the time. There is a map, but no indicator of the characters' current locations - adds to the feeling of being lost and helpless.

But I have one complaint. The controls. I thought the control scheme of having the direction control centered on the character instead of the camera was history. You know, where you push the stick FORWARD to make the character walk in the direction (s)he faces, and pushing the stick left or right ROTATES the character on the spot. :devilish: Or maybe it was done on purpose to make control difficult, discouraging combat and increase the level of fright...

All monsters in the game was human based, dubbing will basically be the same I suppose.

And the control centering thing is a choice I think, since you will not be able to view too much than what in front of you (more like the way a human).
 
Maybe I'm just desensitized, but I've never played a game that actually "scared" me, as in "let me check under the bed for monsters" kind of scared. OTOH, I know people who are so sensitive they won't play any type of "survival horror" games at all.
 
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