BenSkywalker
Regular
Faf-
Not when we are looking at rasterization between a CPU and a GPU. You can say that that comparison is pointless, but that is what we are discussing.
Run it under Win9X. Giants framerate drops ~50% and up under any NT based OS(the difference is roughly 100% under certain settings). No magic involved, rather common knowledge the game engine has never run well under 2K or XP
Even then, under Win2K@1024x768 with all details cranked 32bit(on the retail build patched version) I'm pushing just under 30FPS(just under 50FPS under Win98) with a GF2- both CPU limited on a GHZ Athlon. True if you drop the CPU down to ~700MHZ the framerate falls to around 35FPS under Win9x and 21FPS under Win2K. Given how the downgraded port runs on the PS2 I'd say it's closer to Win2K level performance when Win9X(choppy as hell on the PS2).
Well GF1 needs a CPU to perform a great many things, so your comparing of chip alone to a system(you compared it to the whole PS2) is pointless.
Not when we are looking at rasterization between a CPU and a GPU. You can say that that comparison is pointless, but that is what we are discussing.
While on the subject, what magic copy of Giants did you run "well" on GF1 that even looked good if I may ask? The one I played runs like complete crap on anything below GF3 & 1+ghz cpu.
Run it under Win9X. Giants framerate drops ~50% and up under any NT based OS(the difference is roughly 100% under certain settings). No magic involved, rather common knowledge the game engine has never run well under 2K or XP
Even then, under Win2K@1024x768 with all details cranked 32bit(on the retail build patched version) I'm pushing just under 30FPS(just under 50FPS under Win98) with a GF2- both CPU limited on a GHZ Athlon. True if you drop the CPU down to ~700MHZ the framerate falls to around 35FPS under Win9x and 21FPS under Win2K. Given how the downgraded port runs on the PS2 I'd say it's closer to Win2K level performance when Win9X(choppy as hell on the PS2).