Saturn ( Off topic in Xbox 2 thread )

If it looked good then, it still looks good to me. If I didn't like how it looked then, then it still sucks.

Same here. I could never touch those EA or 989 sports game, or any sports game for that matter. Nor Gt series back then or most fighters.

RR4, wipeout(original), FF7, SoN, Vagrant, PEs(particularly number 2), FFt, xenogears, OB, rpgs in general, etc. Now some rpgs like the later ffs, and chrono cross, I did find a few of the models lacking... but even to this day there are those models, in rpgs, that withstand the test of time, some not too far off from many decent models I've seen for ps2/xbx/cube, and some could very well blend in right there with virtually no problem.
 
Sorry, I think you are moving into the realms of fantasy there. The Sega libraries sucked at the beginning, but so did the Sony libraries. Both improved during the lifetimes of the consoles, but they never improved the underlying hardware, and many devs ( especially on Saturn, where full HW
documentation was available from day one ) just rolled their own 3D graphics libs anyway.
If Vf3 had come out - it would have been similar to either fighters Megamix ( low res interlaced with gourard shading ) or LastBronx/VF2 ( high res interlaced with no lighting ) - I very much doubt that the different landscapes would have been implemented - just a normal infinite plain.
My impression after a bit of coding using the SGL libraries is that they were extremelly easy to use. Eveyone who knows a bit of OPENGL can code things with little effort...However the performance of those libraries is not very good. Things like access to DSP or 68000 use had to been coded in paralel.
Using fixed point math, the SH-2 were a good tool to do T&L and so was the DSP...But even if you are not using the DSP (which is a common thing in SS games) I think that the SS should have been showed much more than what we saw.
I am not saying the developers were lazy...just saying that the problem was not of performance but of a whole design. When you have to deal with sincron memory access then things can be a pain to code...
 
Playstation may have never been called PSX internally by Sony, but that doesn't figure much as the term PSX was adopted by the gaming industry in general as a codename/nickname for the Playstation. There can be countless debates on the topic but the fact remains that the original PSX term meant the Playstation game. I'm not trying to give Deadmeat any sort of justification of using the name "PSX" but just saying he is validated as the original meaning behind PSX is the Playstation console. Sony may have adopted the word PSX for its home entertainment machine based off of PS2 hardware but that doesn't negate the word PSX's original meaning.

On the Saturn hardware, I am biased and know well what VF3 on the system looked like and it would have destroyed any Tekken game on the Playstation. It was a "bastard to program for" and that came from many members of Sonic Team, AM3, and even a version of it from the top guy at AM2 at the time.

Tagirenth, AM2 may have had the last and latest development tools from SEGA and used them, but please tell me which game he used them on? It surely wasn't VF3 where everything was pretty much custom based from the getgo.
 
Sonic:
Tagirenth, AM2 may have had the last and latest development tools from SEGA and used them, but please tell me which game he used them on? It surely wasn't VF3 where everything was pretty much custom based from the getgo.
AM2 wrote custom engines for their Saturn games, but the SEGA libraries were abstracted from them. It's not unlike how Criterion's custom PS2 engines make up tech behind the Renderware middleware for PS2.
 
Ingenu said:
Clashman said:
However, PSOne was referred to as PSX before PSX was. People seem to forget that now.

Whom by ?
I'm not sure SONY ever used PSX to refer to the PS1...

I was working at gamestop part time about 2 years into its launch (was 15 i think) there were tons of adds that said psx . When ever it was spoken it was playstation. When it was writen it was psx . It actually wasn't until ps1 that the name was called ps1 .

Hell if you really want to get into it the normal playstation was not ps1 . It wasn't playstation 1 , playstation one or anything .

It was simply playstation . Its symbol was psx . Then they redesigned it , made it smaller and started calling it the psone . Then they made the playstation 2 and shortened it to ps2 .

So everytime everyone types it please make sure you type out playstion and not ps or ps 1 as those are not its names
 
Hmm i have very few real 3d games in my 70+ psone collection. Most of them are either standard 2d or some polygon 2,5d so to speak and most of them looks acceptable to great.

And i think there are some full 3d games that still looks good like mgs, vagrantstory, rrt4, cb2 etc.
 
jvd said:
I was working at gamestop part time about 2 years into its launch (was 15 i think) there were tons of adds that said psx . When ever it was spoken it was playstation. When it was writen it was psx . It actually wasn't until ps1 that the name was called ps1 .

Hell if you really want to get into it the normal playstation was not ps1 . It wasn't playstation 1 , playstation one or anything .

It was simply playstation . Its symbol was psx . Then they redesigned it , made it smaller and started calling it the psone . Then they made the playstation 2 and shortened it to ps2 .

So everytime everyone types it please make sure you type out playstion and not ps or ps 1 as those are not its names

Oki doki !
No need to get angry or upset ;p
 
zidane1strife said:
If it looked good then, it still looks good to me. If I didn't like how it looked then, then it still sucks.

Same here. I could never touch those EA or 989 sports game, or any sports game for that matter. Nor Gt series back then or most fighters.

RR4, wipeout(original), FF7, SoN, Vagrant, PEs(particularly number 2), FFt, xenogears, OB, rpgs in general, etc. Now some rpgs like the later ffs, and chrono cross, I did find a few of the models lacking... but even to this day there are those models, in rpgs, that withstand the test of time, some not too far off from many decent models I've seen for ps2/xbx/cube, and some could very well blend in right there with virtually no problem.

Agree 100%. I'm probably going to get flamed for this, but I hated FF8 and 9's GFX. Nowhere near smooth enough compaired to FF7 and they had bad colors.
 
Sonic said:
On the Saturn hardware, I am biased and know well what VF3 on the system looked like and it would have destroyed any Tekken game on the Playstation. It was a "bastard to program for" and that came from many members of Sonic Team, AM3, and even a version of it from the top guy at AM2 at the time.

It would have been interesting to know the state of the VF3 conversion, was there a full poly floor, or just an infinite or bounded plane?
Were the characters hires like VF2, or lores like FMM?
Did it run at 60Hz or 30Hz? ( At 30Hz I would expect something quite nice given the quality of Virtua Cop 2 )

The interesting thing about the later tekken's is that they pushed the PS a bit harder, as they were conversion's from the faster clocked arcade boards..
 
The game definitely didn't run at 60 fps, so I would assume it was 30 fps. I remember comparing the framerate to the arcade version but it just was no comparison. It was high res like VF2 but added a lot more geometry and the backgrounds weren't really what you say in the arcade version. There was some simple background geometry here and there and things you could use but not interactive or even inclined planes like in the arcade. It was a damn good port for the Saturn, but nothing like the arcade version. A definite upgrade from VF2 and lightyears beyond FMM/FV, but not quite on par with VF2 arcade.
 
Crazyace said:
( As another indication of potential Sega Rally 2 is one of the better Saturn
games - but it doesn't really look as nice as the original Ridge Racer, let alone RR4 )

No amount of rose tinted hindsight is going to change the HW...sorry..

Sega Rally 2 was an Arcade/DC game only.. The original Sega Rally is still my all time favourite driving game.
 
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