thats o/c'd speed though
ps: may be of interest to anyone considering sb
http://www.pcper.com/comments.php?nid=9572
At this rate Intels next tick will blow AMD out of the weeds if they can deliver on the smaller node.
It's a bit like Nvidia did with their latest gpu's, stuck the performance up and reduced power. The difference is Intel didn't need to do it and nvidia did.
At this rate Intels next tick will blow AMD out of the weeds if they can deliver on the smaller node.
The Intel HD Graphics controller features the following:
• 3D Features
⎯ DirectX10.1* and OpenGL* 3.0 compliant
⎯ DirectX11* CS4.0 only compliant
⎯ Shader Model 4.0
If that things works without hiccups then SB will likely get my $. It's the lack of headless GPU for Quick Sync that kills SB for me right now. That's the one area where it's performance improvements are huge.
At this rate Intels next tick will blow AMD out of the weeds if they can deliver on the smaller node.
BTW anyone see in the datasheet that the new GMA HD core supports DX11 CS function?
From the article: The only system requirement is to always connect the display screen directly to the motherboard’s Sandy Bridge display output (DVI, HDMI, etc).
That means a H67 mobo and no OC at all (IGP only). Or wait for the Z68 chipset.
⎯ DirectX11* CS4.0 only compliant
does that mean it can do cs4 but no other dx11 instructions ?
Or, large portions of the AVC flow don't map well to CUDA.
You have to wait for LGA2011, if you want more cores (>4) without on-die GPU.For those of us that don't care about the integrated GPU, are there any SB CPUs in the pipeline without it?
Yup, Anand mentions 4 and 6 cores for the LGA2011 in Q4. No 8 cores though - I guess the power constraints don't allow them to be clocked high enough for the desktop market.You have to wait for LGA2011, if you want more cores (>4) without on-die GPU.
That shouldn't really be a problem thanks to Turbo (except for the marketing number Ghz).Yup, Anand mentions 4 and 6 cores for the LGA2011 in Q4. No 8 cores though - I guess the power constraints don't allow them to be clocked high enough for the desktop market.