Apparently the same guys ported their implementation to Cell with IBM Germany, and will be presenting the results of that at Siggraph also.
http://www.uni-saarland.de/de/medien/2005/07/1122474975
Doesn't really say how it compares, except that scenes run in realtime at "full resolution". Of course, realtime may mean a few frames per second where this is concerned
http://www.uni-saarland.de/de/medien/2005/07/1122474975
Doesn't really say how it compares, except that scenes run in realtime at "full resolution". Of course, realtime may mean a few frames per second where this is concerned