ok, within the next 7 years, in time for Xbox3 and PS4.....
what is "the way forward" as far as reaching a new goal for realtime graphics for consoles that will cost $300 to $400? it seems that classic Ray Tracing is NOT the right approach, for many reasons. so what about Global Illumination? Photon Mapping? I am expecting some sort of hybrid renderer to be used. meaning that, it is still somewhat based on scan conversion.
ok i am clearly out of my league as far as 3D tech-knowledge goes, I feel like I do not even know WTF I am talking about, or trying to say.
except that, I want to know, what is likely to be "the way forward", not for the distant future (10 years out or more) but for the mid-term, that is, in this case, well *less* than 10 years away, well within the time that Xbox3 and PS4 will be out. around 2011-2012.