I just have a problem with people saying Rockstar doesn't have great technical mindshare. The complexity involved in GTA4 or RDR, in my mind, would be monumental. There's so much more going on than just the visuals.
Let's narrow the discussion, then, since this is B3D and since elements outside of graphics are even more of a black box. Rockstar has never been known for graphical prowess, technically. Is that better? That should exclude any discussion of hidden complexities.
Whether GTA3 was a landmark title isn't important either, not unless you're standing up for the honor of your favorite developer -- instead, the question asked was: 'how come Rockstar can't come even close to cross-platform parity when they're such a top-tier developer'. Now, this is B3D, it's common knowledge that the PS3's harder to program for and more limited. So half of the reason we already know, we've heard repeated ad nauseam.
The other half of the question, though, hinges on the fact that parity isn't unachievable. Other developers have made different technical decisions and have delivered games with parity, or near-parity. This is what is left for us to discuss -- the nature of these different decisions. We don't, though, because of a lack of information, instead generally knee-jerking (often against 'lazy devs' claims) that devs are fully justified in whatever they decide, despite whatever the architectural truths of the systems they develop for may be.
My hypothesis is: that given the output I've seen from Rockstar before RDR, it's not altogether surprising that RDR PS3 is the the more limited version. To avoid circular logic (and because I haven't played RDR yet) I'm using only pre-RDR games as a basis for my argument.
So essentially, I'm not convinced that whatever compromises Rockstar chose were the right ones. I don't think that they've ever been that impressive when it comes to their graphics chops. GTA4 and its episodes were uneven on all platforms they were on and previous Renderware-based games were uneven even on their main platform. I think we'd need to know way more about why Rockstar does what it does in the RAGE engine before we extend the blanket 'dev-decision' protection to them -- 'different devs make different choices' should require a certain level of excellence (a stellar, rock-solid 360 version, for instance -- on which the jury is still out -- simply 'better' shouldn't be enough) before it's used as a defense.
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