Ruby demo (R420) vs Xenos (R500) Tiger's Eye pixels

I don't think any GF card can do 6x AA of any sort (MS and/or SS). He's mixing up ATI's (current--I believe R600+ will offer AA samples in multiples of 4, like G80+) 6x with NV's hardware. He meant either 8x or (more likely) 16x, as I doubt the game would limit the max # of samples the hardware offers.

Beat me to it LOL

When I first saw the screenshots I thought it was from an early build of Sin : Episode 2 or something ROFL.

Is it me or does anyone else think this guy is on their payroll?? Give it up dude.
 
My response was to Zeckensack and his implying Quake 3 had the same technology. Shadowrun takes advantage of modern up-to-date techniques. Many games have taken advantage of parallax mapping on the XB360 such as Kameo, PDZ, and Gears of War.

The big difference graphic engine wise between PDZ/Gears of War and Shadowrun is going to be A.A. combined along with HDR. Both PDZ and Gear of War use a depth of field/blur to mask aliasing but no AA.

The quality of content creation tools is paramount. As the post by the graphic developer for FASA and has been stated in blogs, FASA has worked very hard on creating very powerful tools for the content creators (artists). The numbers of released games on the XB360 using is fine, but the point is FASA has created bleeding-edge sophisticated tools to make the lighting in Shadowrun maps easier for artists to create stellar eye-popping visual looks.

Apex predator of HDR in the Xenos world = Shadowrun graphics engine
So, basically you are saying that programmers made gorgeous tools and engine for the artists, which in turn made it look like a crap? ;)
 
This guy is ridiculous. Shadowrun is meant to be a game with a good number of players and a lot of action going on at once. Why on earth they keep releasing screens of just one or two people, I have no clue. This game is not meant to be a graphical powerhouse. In fact, it's so much more focused on a lot going on at once, that it CAN'T be this graphical beauty because too much is happening.

Devs have to make a decision somewhere. At this time it's not possible to have this jaw dropping, better than almost any other title available game and still contain a bunch of characters and action on screen at once. The systems are limited by their ability to produce the graphics necessary.
 
I still don't think it matches up with other games all that well, but the recent media of the game is significantly more impressive than the old media. It's not as lifeless and bland as it used to be. Granted, most if not all of the screenshots are PR wonders, but the videos look better too and hands-on reports are just as positive as before.
 
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The pixel orgy continues.


As far as parallax mapping goes, you can see it on the "Favela - Magic Battle " vid at IGN.

http://media.xbox360.ign.com/media/760/760844/vids_2.html

The "Favela-Sniper" vid has one hell of a detailed sniper rifle model and the thing sounds like a mini-canon when discharged.

The coolest vid is the probably the one named "Resurrection".






HDR lighting?

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Parallax mapping on the brick wall?

shadowrun-next-gen-20070223000114852-000.jpg
 
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