Yeah, the graphics in Shadowrun are nothing to write home about. Fortunately, everyone who has played the game absolutely loves it as a game.
But I wonder if any of these people are RPG fans who played the 16-bit era games or the PnP...
Yeah, the graphics in Shadowrun are nothing to write home about. Fortunately, everyone who has played the game absolutely loves it as a game.
But I wonder if any of these people are RPG fans who played the 16-bit era games or the PnP...
No it's not.Shadowrun is a Top Gun at showing off what Xenos can do
You gotta be kidding. Are you being forced to post this, with a shotgun to your chest?:Brimstone said:HDR lighting and great filtering. The image quality is superb as far as video games go. The pixels are smooth as silk.
No. Videos are around on the net, but there was no publicly released realtime demo of The Assassin.Is the assasin techdemo up for download anywhere because I would like to see it run on my Xbox 360?
No. Videos are around on the net, but there was no publicly released realtime demo of The Assassin.
I have it on PC too (some really amazing stuff there), but I was talking about for the 360.I have the assasin demo on my computer. it is very much publically available. obv. not for 360.
There is nothing, not even a hint, of any technique that would use HDR rendering. Maybe they render to an FP10 buffer, who knows, who cares, it's not taken advantage of in any way, shape or form. It doesn't even implement these irritating glow effects. I suppose it will forever remain a mystery what causes you to laud Shadowrun's HDR qualities when it clearly has none.
HDR is used. Here is some shakeycam level walk-thru footage of the Powerplant map.
http://www.youtube.com/watch?v=8-YHWSWP0V0
Source is also capable of plenty of effects that didn't get implemented into Half-Life 2, whether for lack of development time, or insufficient hardware resources (or coding efficiency) at the game's launch.According to Shadowrun developer blogs, Parallax Mapping and advanced particle systems are some of the technologies the graphic engine is capable of. The game will have plenty of bells and whistles as far as engine technology goes.
A shaky cam should not be taken as proof for HDR since the video camera itself does not accurately capture the real world, and may be doing some adjusting in the dark surroundings making the monitor seem really bright.
For example, people were mistaking simple brightness in the Halo 2 CES videos for HDR rendering when it was pretty clear that it was not present (I and others who actually played it there confirmed it).
Hi there. I'm responsible for a lot of the graphics technology behind Shadowrun, particularly the shaders. Shaders make the world go round, as far as I'm concerned.
I don't know the specific answer to the polygons question, but I'd guestimate that each character is around 15 - 25 thousand polygons from 10 thousand vertices. Much of the character content is modeled at much higher resolution, then tools are used to extract detail from the high resolution model to the lower resolution model.
Shadowrun uses 2x multisample antialiasing on Xbox 360, and any supported level of antialiasing on PC. I can tell you that the game looks really nice with 6x MSAA on a NVidia GeForce 8800.
HDR lighting is such a relative term. It is easy to make your engine use "HDR lighting", but it's hard to make your game look freaking awesome by using HDR lighting. We just recently put the final polish on the post-processing systems, and I can tell you it is gorgeous in a very HDR way. The screen is dripping in HDR lighting. So the answer to your question is that the Shadowrun Engine not only uses HDR lighting - it basks in the glory of HDR lighting.
According to Shadowrun developer blogs, Parallax Mapping and advanced particle systems are some of the technologies the graphic engine is capable of. The game will have plenty of bells and whistles as far as engine technology goes.
Nothing of the advanced graphics tech Shadowrun is supposed to have, according to you or your local FASA representative is shown off in any of the released media. I wonder what that means.
We just recently put the final polish on the post-processing systems...
I don't think any GF card can do 6x AA of any sort (MS and/or SS). He's mixing up ATI's (current--I believe R600+ will offer AA samples in multiples of 4, like G80+) 6x with NV's hardware. He meant either 8x or (more likely) 16x, as I doubt the game would limit the max # of samples the hardware offers.HDR plus 2x A.A. confirmed on XB360! On the PC with a GeForce 8800 you can crank it up to 6x.