Titanio said:
Rockster said:
External main memory bandwidth:
Xenos: 22GB/s
G70: 38.4GB/s
RSX: 22GB/s + 25GB/s
Xenos: 22GB/s + 32GB/s*
I like my asterisk.
I was comparing "External main memory bandwidth". I'd consider the 32GB/s to the daughter die to be more internal bandwidth than external, and moreover not to main memory. I tried thinking of a fair way of putting that in there, but couldn't..the figure doesn't belong in a comparison to the others' main mem figures, I don't think, but the above may appear not to do tell the whole story re. Xenos. I guess just another issue re. how difficult all these chips are to compare directly.
edit - hehe, yeah, I see your asterix now. A qualified comparison is certainly possible, but still..
I don't think there is an "if" about it.
If part X does task A, B, and C--where C is the most intensive task
You cannot compare it directly to Y
If part Y does task A, B and isolates intensive task C elsewhere
PS3 uses its external main memory bandwidth differently than the Xbox 360.
I think in the entire long series of debates it has been an issue of semantics. "Bandwidth" is a general term, that relates to a HW reality, to discuss a real world limitation. When someone comes up with a unique idea that skirts the limitations of this "Bandwidth" it is no longer a feasible comparison because while they may be talking about the same part these same parts do not do the same tasks or have the same limitations.
Imagine if the Rev has a fast vector coprocessor for particles and physics that did 500GFLOPs. Even if the CPU only did, say, 30GFLOPs, it would not be fair to compare Xenon or CELL directly because the Rev is offloading a lot of intensive tasks to a dedicated chip.
Basically that is the situaiton with the Xbox 360, but more so since every game uses a lot of backbuffer.
The comparison of main system bandwidth is an anitquated metric based on the assumption both systems use the main memory in a similar fashion. They don't, so in regards to GPUs and limitations it is not a relevant comparison.
How the bandwidth savings from the eDRAM affect the end product, well, we will have to wait and see. We do know one benefit though: Basically free 4x AA without sucking up main memory bandwidth. The PS3 will be using main memory bandwidth in such a situations, so the question is: What is great:
The extra system bandwidth on PS3
or
The bandwidth savings on Xenos from the eDRAM
I am sure most of us do not know the answer to that, and I suspect that will be a game-by-game issue. Games with HDR, lots of AA, etc... would tend to favor the savings approach it would seem (although Xenos seems to be FP10 oriented, so that comes into play also)