one said:
With all the XNA mantra and the early SDK release I can understand people expect otherwise for Microsoft...
By this reasoning every MS fan should troll every thread because of the CELL matra (pushed by Sony, PS3 developers, and Sony fans) when certain games fall short? And that is not even the issue. The questions being raised have been answered by developers and people in the industry and said posters are choosing to ignore it.
Take your points for example: XNA is not released. Shifty started a thread nearly a year ago about such. Alpha kits were running on SM2.0 / G5 hardware. Xenos did not tape out until July and most developers did not get it (and working tiling) until August.
It is understandible why there was confusion 8 months ago, but this same hostility and playing off these same points when all this has been made well known for many months is silly. I find it kind of ironic a post like Nemos that wants to focus on framerate issues of certain games when the platform also has a number of visually pleasing titles with stable framerates. Ironically it is always assumed that it is the GPU that is at issue (and not the CPU and threading). Basically with no evidence people assume what they wish.
I think a lot of posters miss the big picture. Beyond the gen transition, lets look at a title like GRAW or PGR3. They look good, but could have been even better. But why? They are competing against themselves with the year head start. Sales numbers indicate that getting the titles out now instead of refining them was a good move (for the publishers at least). As consumers we have certain expectations of "next gen" but it does not happen over night.
You can see something like VF5 on a 6800. (A side note: I have played GRAW on a 6800 and it looks like sh!t compared to the 360.) The 6800 is by all means inferior to RSX/Xenos but look at what focused development can produce. Yet by how many post here you would think Untold Legends (PS3) and the Outfit (360) are some measuring stick of the platform and its "problems". To return to your point:
one said:
With all the XNA mantra and the early SDK release I can understand people expect otherwise for Microsoft...
If posters really want to dwell on ignorance they can. And when the PS3 comes out and a number of games fail to impress (which is sure to happen) we will begin hearing:
- PS3 is too hard to dev for
- Only the big developers can succeed on the PS3
- CELL is not as powerful as many think
- RSX sucks
And their excuse? Expections.
Of course it wont be fair. It ignores market factors (I am sure most developers will tell you they always want more time and money on a title) and puts things under a microscope when there is a bigger picture. We are less than a year into "next gen" and it takes 24+ months to make a title from the ground up...
But hey, if your are comfortable with people indicting MS over XNA (which oddly MS has gotten a lot of PC titles) and dev kits, it should be fair game the other way as well. But I hardly believe that is the case.
As for me, I expect the big companies to launch with some great PS3 games. I think Sony made a great move by giving developers NV hardware with similar features (SM3.0) and performance (SLI) and getting them CELL early. The devs lucky enough to have the early kits will have had ~18 months before launch with the hardware.
And that said, I expect what DeanoC to be true: Early games will be PPE heavy, and it wont be until the END of the generation until SPEs are the major workhorses.
The same leeway I am giving Sony I give MS. But it seems most posters want to interpret Sony/MS through their fans instead of the market... which invites idiots who call developers idiots who don't understand things. What a great place this is come E3 times... although it has been like this since last E3!