According to the unreal engine developers in the playstation 3 launch video, they mentioned they had used the ps3 devkit for 2 months to code their demo, they achieved that because they were using familiar tools. Opengl and CG language for shaders.
So...Supposing CG indeed is the standard way of developing for ps3:
How will this affect things on pc side? Will opengl be more popular in the future? What happens to direct3d/wgf? Will Nvidia's C for Graphics gain more ground on pc side of things again, even though GLSL is with us?
So...Supposing CG indeed is the standard way of developing for ps3:
How will this affect things on pc side? Will opengl be more popular in the future? What happens to direct3d/wgf? Will Nvidia's C for Graphics gain more ground on pc side of things again, even though GLSL is with us?