Mintmaster
Veteran
I don't see it happening. Trying to render into both XDR and GDDR simultaneously is a mess. (Does RSX even have this ability? Simultaneously?) The write buffers are going to be engineered with the GDDR3 latency in mind, because that's how 99% of people are going to use it. Absorbing the latency for XDR and FlexIO would require wasting transistors for something no-one will use. I don't doubt all the vertex buffers will sit in the XDR, and maybe we'll see some texturing from XDR in certain circumstances, but anything beyond that is dreaming.DeanoC said:But RSX isn't a 7600GT it can magic up more bandwidth due to the split memory pools if bandwidth was the limit... ROP rate is a much more interesting figure IMO
Colour compression does work in non-AA mode BTW its just not very effective (for obvious reasons).
What's more is that the 7600GT is bandwidth limited (during color+Z fill) with half the ROPs of RSX. Even if RSX could magically double it's bandwidth in the way you're talking about, at best it would have the same ROP/bandwidth ratio of the 7600GT. It won't achieve 16 pix/clk for RGBA or 8 pix/clk for FP16. ROPs are in abundance.
BTW, one thing still bugs me from above. Why are you guys clearing the color buffer?