one said:Digi-guys shows a realtime 1080p demo of Wardevil:Enigma.
I can't remember where, but one account I read from the E3 show floor indicated the 1080p demo would show some slowdown in parts. And it apparently is currently not using motion blur, depth of field or anti-aliasing - all things that eat up bandwidth very quickly.
So if they are [apparently] already having trouble hitting 1080p60 (or 30?) in a limited scope demo, without bandwidth eating effects enabled, then things certainly don't look good for the title to stay 1080p60.
Of course it's still very early in development so naturally things will speed up. Maybe these things will ballance out. At the end of the day it's a development tradeoff.
I'd wonder what effect 2x the memory usage for the backbuffer will have on such titles.
Would 4x aa at 1080P even be feasible? at least 80mb? Thats a pretty enormous chunk of your 256mb.