The other thread got locked because it was implying a comparison to Xenos (i assume) so we'll only discuss the RSX in here.
Acert made some very good replies in the other thread so going off that, let's get started. The pixel real estate of true 1080p is the same as 1600x1200. The RSX is supposedly less powerful than a 7900GTX and has a 128bit bus instead of 256 and shares the RAM with the rest of the OS. Please feel free to correct me as needed. I'm just learning but trying to get some questions answered that have been bothering me for some time now.
Now lets take a look at arguably the hottest PC game right now, Oblivion. On even the most top end PC, a 7900GTX is not enough to run this game at 1600x1200, 4XMSAA, HDR (lets assume it can for our comparison sake), a decent AF level and maintain 60FPS at all times.
Now with the RSX being noticably lower spec'd than the 7900GTX, how would such a game be able to run in True 1080p at a constant 60 with all the bells and whistles? As games become more complex and require even more GPU power, you'd think you're getting further and further away from this since you simply will not have the raw power to accomplish this. Am I right?
Stealing a bit for Acert, personally, I'd prefer 720P games that are well done vs 1080p games that might be short on graphicsl content and compleity just to achieve this goal. Am I too off in thinking that true 1080P will likely not happen in this generation but would be a fair goal for the PS4? I'm sure a handful of games will manage but the question remains, would these devs be better off using 720p and using the available power to give us an even better IQ?
Acert made some very good replies in the other thread so going off that, let's get started. The pixel real estate of true 1080p is the same as 1600x1200. The RSX is supposedly less powerful than a 7900GTX and has a 128bit bus instead of 256 and shares the RAM with the rest of the OS. Please feel free to correct me as needed. I'm just learning but trying to get some questions answered that have been bothering me for some time now.
Now lets take a look at arguably the hottest PC game right now, Oblivion. On even the most top end PC, a 7900GTX is not enough to run this game at 1600x1200, 4XMSAA, HDR (lets assume it can for our comparison sake), a decent AF level and maintain 60FPS at all times.
Now with the RSX being noticably lower spec'd than the 7900GTX, how would such a game be able to run in True 1080p at a constant 60 with all the bells and whistles? As games become more complex and require even more GPU power, you'd think you're getting further and further away from this since you simply will not have the raw power to accomplish this. Am I right?
Stealing a bit for Acert, personally, I'd prefer 720P games that are well done vs 1080p games that might be short on graphicsl content and compleity just to achieve this goal. Am I too off in thinking that true 1080P will likely not happen in this generation but would be a fair goal for the PS4? I'm sure a handful of games will manage but the question remains, would these devs be better off using 720p and using the available power to give us an even better IQ?