IGN Xbox: Last year Seamus Blackley was quoted as saying in an interview with us that "The only changes that you'd ever possibly see -- and I think that the probability of there being any changes is extraordinarily low -- would be upgrades to system performance." What happened?
J. Allard: The honest truth is that the goal that we always had for the system was 3x the graphical and computational performance of PlayStation 2. Initially, we thought that a 600MHz CPU and a 300MHz GPU was about right -- and that was in March. Now that Nvidia's got the NV20 in production, and we've got NV20 cards working with the operating system out in dev kits, and we've got games up and running on NV20s, we learned a bit more about the production and the manufacturing, and we decided that the 250MHz combined with the 733MHz is really the right balance. We'll still hit the 3x, but we guessed bad with the 300Mhz.
IGN Xbox: The poly performance has changed as well though, from 300 million polys a second to 125.
J. Allard: The funny thing about poly performance is that that's a theoretical number, and it's a good number to talk about because competitors talk about theoretical numbers, but we've long held that the most important number is what game performance looks like. So the fact that NV20s are in developers hands is great, and the final hardware will be in their hands in a couple of months. I think we'll have no problem making the 3x differentian in real game performance, and maybe even more.
IGN Xbox: You've said once before that there wouldn't be spec changes -- what's to stop more announcements in the coming months?
J. Allard: It's more of a spec refinement, not a change. Technically it's a change -- that's the clock rate we're going to be able to achieve and still maintain the 3x performance. From a physics change it's what's possible and what's right. It's not like there's a 300MHz part that's appropriate and we're shaving some money. It's really the right thing overall in the system architecture. We need to get final hardware to the developers in the next couple months to get them to write games for 2001 that shine.