ralexand said:
If their numbers are correct, MS is claiming 500 million polys per sec. which mean the xenos will only be able to render 8 million polys per frame at 60fps? That doesn't seem like alot. What are the frame poly counts of a high poly game like Half-life2 or Farcry?
Well, 8M triangles per frame (@ 60fps) is a lot when you consider 480p (640x480) has ~300k pixels. That is ~26 triangles per pixel.
720p (1280x720) is ~900k triangles per frame which is ~8.5 triangles per pixel.
Obviously 500M is peak, but it is unlike past claims (which are usually degrees of mangitude greater than real life in-game performance). Xbox 360 is setup limited and the 500k number is said to be with non-trivial shaders. I believe ERP has said that some games, if using Xbox1 level shaders, may get close to the limit.
I also believe Dave mentioned that the Xbox 360's tesselation unit can output 250M triangles/s. Still very impressive.
All of this is theoretical. We will need to wait for realworld performance to see how it all works out. Two things: Triangles take up a bit of memory (and thus bandwidth). Also, a lot of triangles may be smaller than a pixel, so just having more triangle thoroughput than pixels does not mean we will never see a polygon every again.