Sigfried1977
Legend
I've only watched some of it unfortunately. As a big fan of games which focus on environmental puzzles, this should be right up may alley. Unfortuantely I've managed to amass quite a bit of a backlog.
Rather prefer puzzles that annoy me but are solvable like in some modern games where they overload the screen with items, decoration, etc, and finding something needs a sharp eye (I have a couple of games of this kind, the last one being Nightmares from the Deep: The Cursed Heart on the XB1), or classic puzzles in games.I finished the Witness. Don't think it was due to my extraordinary smarts, though. I'm just very patient and persistent. There were more than a couple of line puzzle that had me stumped for 30+ minutes. I also looked up 2 or 3 of them. (and once I knew the solution, I still had no real clue how they actually worked)
I also never wanna touch a game like that ever again.
Rather prefer puzzles that annoy me but are solvable like in some modern games where they overload the screen with items, decoration, etc, and finding something needs a sharp eye (I have a couple of games of this kind, the last one being Nightmares from the Deep: The Cursed Heart on the XB1), or classic puzzles in games.
Some pictures from Nightmares from the Deep: The Cursed Heart.
But from the sounds of it, the kind of puzzles in The Witness are more about badly explained mechanics or over complex controls.
Well, that's what's The Witness is all about. You have to understand the mechanics by observation, trials and errors. Once you understood them (for each puzzle), the puzzle part is basically over.Rather prefer puzzles that annoy me but are solvable like in some modern games where they overload the screen with items, decoration, etc, and finding something needs a sharp eye (I have a couple of games of this kind, the last one being Nightmares from the Deep: The Cursed Heart on the XB1), or classic puzzles in games.
Some pictures from Nightmares from the Deep: The Cursed Heart.
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But from the sounds of it, the kind of puzzles in The Witness are more about badly explained mechanics or over complex controls.