Rift, Vive, and Virtual Reality

Discussion in 'VR and AR' started by idsn6, May 8, 2013.

  1. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    610
    Likes Received:
    332
    The Switch trunk controller is 6dof. The end joycon faces the IR camera back towards dots on the face so it can to positional tracking. It might be terrible in practice but that is still brilliant. :-D

    Nice shots of it being used in a sculpture package at the link.

    https://uploadvr.com/labo-vr-6dof-controls/
     
    #1941 cheapchips, Mar 24, 2019
    Last edited: Mar 26, 2019
    Silent_Buddha likes this.
  2. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    1,477
    Likes Received:
    336
    Location:
    Earth
    Acer announces similar headset as hp reverb. Acer though has physical ipd adjustment whereas hp reverb doesn't. Price and fov unknown at the moment.

    https://uploadvr.com/acer-conceptd-ojo/
     
    Silent_Buddha and Dr Evil like this.
  3. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    15,512
    Likes Received:
    4,421
    One thing I find interesting is that so far all the new Windows Reality headsets with the increased resolution feature an Oculus Rift style head strap and earpads rather than the PSVR style head ring.

    Comfort and weight more important than ease of swapping between users? Cost and weight reduction? Users didn't like having to have a separate audio solution?

    Regards,
    SB
     
  4. Picao84

    Veteran Regular

    Joined:
    Feb 15, 2010
    Messages:
    1,368
    Likes Received:
    558
    Well Sony has patented the design and so far Lenovo was the only one who acquired the rights to use it. Maybe the other ones don't want to pay licenses fees?
     
  5. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    15,512
    Likes Received:
    4,421
    If fear of a lawsuit was a concern, then they'd all go back and redesign all their current headsets as well. The designs are sufficiently different from Sony's implementation in the PSVR that I don't think patent violation is a concern.

    Regards,
    SB
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    39,925
    Likes Received:
    10,048
    Location:
    Under my bridge
    I don't understand. If the PSVR way of doing things is patented, how can WR headsets use something that infringes it? Why would they redesign all their current headsets?
     
  7. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    610
    Likes Received:
    332
    Possibly PSVR is a particular implementation that's patented? They did do something to condense two straps into one between the Morpheus prototype and retail version.
     
  8. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    15,512
    Likes Received:
    4,421
    That's my point, I don't believe any of the WMR headsets infringes on Sony's patent, otherwise there'd already have been lawsuits and/or they wouldn't have used the current designs and/or would have had to redesign them.

    Hence, moving to the Oculus Rift style of head strap isn't related to patent violation concerns, IMO. IIRC HP said they moved to the new head strap design due to weight and long term comfort compared to the previous PSVR style rigid head frame. Those things coming from feedback from their professional customers where they may have to wear them for hours a day on a daily basis..

    I'm currently interested in the new high resolution headsets to see if the resolution will be good enough to use it as a more compact coding environment while still having a large work area. I really like having everything in view while working on things and not having to alt-tab frequently. Basically doing work on a laptop could potentially be as convenient and comfortable as doing work on my desktop.

    The Rift gave me a tantalizing glimpse of how nice it could be, but the resolution and screen door effect basically rendered it worthless for serious work. The newer 14xx resolution headsets improved things slightly, but it still wasn't good enough for serious work, IMO. The Pimax 8Kx (X version can be used at native resolution) might have been good, but that thing has been plagued with so many delays and production problems.

    Long term comfort is a large concern, however.

    Regards,
    SB
     
    #1948 Silent_Buddha, Apr 15, 2019
    Last edited: Apr 15, 2019
  9. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    1,652
    Likes Received:
    884
    Sorry I've not followed thread, but I'm curious of peoples thoughts.

    Hololens 2 has eye tracking and updated inside out sensors down to finger level tracking. Could use wands, controller, hands.
    What's the odds of MS producing WMR 2 with those included, and wireless?
    Also for release on Scarlett?

    With eye tracking and foveret rendering would be able to produce much higher quality images, without the kind of downgrades currently required.
     
  10. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    15,512
    Likes Received:
    4,421
    IMO, it all depends on cost. Microsoft's goals with WMR headsets focused on VR (HoloLens is also WMR, but focused on AR) was to reduce the cost to manufacturer's and in turn consumers. At the same time attempting to make them more "plug and play" and easier to use out of the box than headsets made by other manufacturer's at the time.

    Granted the latest announcements by Acer and HP are now focusing on the professional market with a slight nod to the consumer market and are priced accordingly with features to make them more attractive to professionals.

    So, will MS stick with trying to make WMR VR headsets more affordable to consumers and hoping the price point gets low enough for more widespread adoption? Or will they abandon that and attempt to chase more professional users?

    That said, OEMs are free to do whatever they want. Even if MS weren't to officially include those in WMR 2.0 (if that's what it ends up being called), nothing prevents an OEM partner from including those things. Although if they aren't included on all solutions, support for those features (like finger tracking or foveated eye-tracked rendering) are likely to be much more limited to expensive professional software solutions.

    Regards,
    SB
     
    #1950 Silent_Buddha, Apr 17, 2019 at 8:40 PM
    Last edited: Apr 17, 2019 at 8:45 PM
  11. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    9,952
    Likes Received:
    1,460
    We can see with the rift s that multiple cameras will fix the issues with WMR tracking. Sony is going to continue psvr support in ps5 and I am sure MS wants part of that action.

    I hope we see WMR 2.0 this year , maybe at E3 that is a refresh with updated controllers and 4 or more camera tracking . I am hoping MS's game plan is to allow other companies to make XMR headsets and WMR and XMR are one and the same. That way we can see progression with the headsets outside of the xbox eco system . I got to use the reverb and it was pretty damn amazing. Easily the best looking screens I have had the pleasure of trying out. In terms of visuals these headsets moved forward quite well and its in all of our interests that we don't get stuck with just a 2019 or 2020 headset on either side of the console front
     
  12. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,688
    Likes Received:
    1,348
    Don't get your hopes up. At the end of last year Microsoft had already shifted most of its WMR ressources to AR (mostly HoloLens 2 & Kinect for Azure) and has all but abandoned (technically "paused") VR related work for consumer facing products in the foreseeable future.
     
  13. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    9,952
    Likes Received:
    1,460
    MS still has WMR moving forward , the team is smaller but that's because the majority of what they wanted to accomplish is done and a smaller team is fine for expanding the amount of tracking cameras. I got to play with some stuff I can't talk about but if any of it makes it out MS will be quite competitive in the market
     
    cheapchips and BRiT like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...