this should make a nice portable home cinema for netflix and other movies at a decent price, i'm tempted.
72 fps refresh. Isn't that no good for VR?
I have a feeling this will be the 2019 rift 2 , I am going to guess it will release this time next year. $500 or so with a single sensor. It will work with the current touch and sensors. However I also believe they will have newer higher end sensors with a wider fov and better accuracy.
Here is the video
They need eye tracking to see what your focusing on I believe. So with that level of tracking they can also know where your eyes are to enhance forvative (sp?) rendering. The question is how fast the eye tracking is. I am going to assume that forvative rendering will start off with bigger zones and as eye tracking becomes faster and more precise in subsequent hardware models the zones will get smaller. But any savings should improve the adoption of hiugher res pannelsI did not understand if eye tracking is really a thing clearly announced or is it just speculation because of the varifocal thing. I thought that eye tracking was going to be used to follow the eye sight around the display, but this varifocal thing seems to be limited to make nearfield objects look clean?
That'd probably piss off a load of devs and/or generate a lot of really shabby VR content that makes VR look bad.That's arguably the benefit of console generations, and why the PS5 needs to at least mandate an option for 3D output: every game would become somewhat suitable for playing on a VR headset.
That's arguably the benefit of console generations, and why the PS5 needs to at least mandate an option for 3D output: every game would become somewhat suitable for playing on a VR headset.
What I really want to see for the PSVR2 is:
- For it to contain dual cameras on the front, both for inside out tracking, and also just for pushing a button to see the outside world.
- Wireless streaming. A setup like the current PSVR would be fine, just equip the camera and the headset with the appropriate streaming hardware.
- Eye tracking for both foveated rendering and a more novel, intuitive interface.
- Self contained, like the Oculus Santa Cruz. So it can play more rudimentary games without needing a console.
PC headsets and standalones are pretty much there, and they could still trump it in terms of power, resolution, or refresh rate, but that would set quite a solid bar for the next 6-8 years after launch.