What's the quality actually going to be like on that $500 machine?
Is that a good enough solution, or is it is a low-ball target that won't provide the minimum quality VR really needs for the sake of a nicer headline price-point?In other words, it calculates where your head was in previous frames to project a synthetic image every other frame. This allows an app to run at 45 real frames per second, with synethic frames being used to then bring it back to the Oculus minimum standard of 90fps.