The GPU can produce two spherical (or hemispherical,
This is the opposite direction that we're wanting to go however. We're moving towards rendering less of the view in full quality and eventually with eye tracking we'll only be rendering the fullest quality for the fovea (maybe the size of a quarter held at arm's length.) Moore's Law has a handful of cranks left and then that credit card expires, so any proposed future tech needs to dovetail with optimizations that bring us closer to how the brain receives information. The optic nerve supposedly shuffles no more than ~10mbit/s of data between the retina and the brain, which is already several orders of magnitude below what we're pumping across the HDMI cable to the HMD right now, so we should be looking for technologies that allow us to generate only what the eyes/brain needs and little more than that.