Revolution's Hardware: What do we really know until now? The inquisitive minds enter

Discussion in 'Console Industry' started by Farid, Apr 1, 2006.

  1. Rodéric

    Rodéric a.k.a. Ingenu
    Moderator Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,080
    Likes Received:
    997
    Location:
    Planet Earth.
    Exactly how "informations" provided by a single source are "hard facts" ?
     
  2. Tahir2

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    2,978
    Likes Received:
    86
    Location:
    Earth
    "Hard facts" will be from a Nintendo official spec list on an official Nintendo website.
    Even these can change before release.
     
  3. Ooh-videogames

    Regular

    Joined:
    Oct 13, 2002
    Messages:
    542
    Likes Received:
    1

    Remember the ram is supposed to be highly optimized. So I would say the memory is 1T-SRAM-Q. I expect the memory to be considerablely faster than whats in the GC.
     
  4. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    Given that they're according to Matt directly from the official devkit documentation they're definitely "harder" than anything else out there. Note, that I didn't post what Matt speculated about Revolution, but only the solid pieces of information.

    Ooh-videogames, as for the RAM issue, I agree that it's likely that 1T-SRam-Q is used, but so far we haven't heard anything from a good source on that.
     
  5. SugarCoat

    Veteran

    Joined:
    Jul 17, 2005
    Messages:
    2,091
    Likes Received:
    52
    Location:
    State of Illusionism
    no company in that position would ever do that.
     
  6. Almasy

    Regular

    Joined:
    Feb 2, 2003
    Messages:
    817
    Likes Received:
    2
    Location:
    Mexico
    Why not?? It´d certainly explain the rumored ammount of money Nintendo spend on its GPU. It even bodes pretty nicely with all we have heard. And really, why would ATI want to hold on to a slow, outdated and stripped in features GPU?? Better off just sell everything to Nintendo while not using much resources and voila! Hollywood is done.
     
  7. Brimstone

    Brimstone B3D Shockwave Rider
    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    1,835
    Likes Received:
    11
    I think the idea for the Revolution controller has existed at Nintendo for quite some time. When the rumors of the next Mario game were mentioned many years back, the code name "Marionette" was mentioned. I can see a conection between the controller and "puppet" or "Marionette" style control of Mario.


    I hold out hope for innovation in the hardware. It's been mentioned the GPU is not an updated "Flipper" GPU. Also if I recall corectly Dave Baumann even mentioned the Nintendo GPU is the most custom of all three consoles.


    My random speculation. Maybe Nintendo/ATI didn't see the need for HD resolutions because they decided to go with Fragment Anti Aliasing like the Matrox Parhelia had? A game style where 16x FAA would really shine on would be a flight simulator, and it has been rumored Pilot Wings is one of the launch titles. If Pilot Wings with 32xFAA was shown, probably no one would care about the raw specs, the image quality would be stunning.
     
    #27 Brimstone, Apr 1, 2006
    Last edited by a moderator: Apr 2, 2006
  8. pc999

    Veteran

    Joined:
    Mar 13, 2004
    Messages:
    3,628
    Likes Received:
    31
    Location:
    Portugal
    He also said somethingh like that ATI now use one main R&D source, and then that main design is adapted for diferent uses ( I take design as being a very broad term here eg unified shaders or something like).
     
  9. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
    very cool connection.

    exellent.

    I have faith in Dave Baumann -- combined that with the comment from ATI's Swinimer that Hollywood is not based on Flipper-- well--things are looking 'up' for Hollywood, as far as what we know.
     
  10. SugarCoat

    Veteran

    Joined:
    Jul 17, 2005
    Messages:
    2,091
    Likes Received:
    52
    Location:
    State of Illusionism

    No company in their right mind would wave royalty rights. It just doesnt happen, ever. Not if the company is interested in making money. Didnt we go through this with Xenos and how MS bought the entire chip and wouldnt owe ATI a cent after the fact? That rumer lasted far too long, and now we're going to go through it again with the revolution? ATI would never wave rights to royalties on any multi-million unit console. Not unless they leave the business of making money that is.
     
  11. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    Marionette was never a game. It was mentioned by undisclosed source at Nintendo that it is / was not a game.
    Maybe it was the codename for the Rev remote, who knows...

    EDIT:
    From the man himself, Miyamoto:
    Marionette
    "And as for Marionette, it is still under development. It is not a Mario game, but an actual Marionette game utilizing a puppet. I am hoping to make something both complicated and simple at the same time [with this game], which is kind of a contradiction. But already we are experimenting. And once again, sometime in the future we may be able to show you something on it."

    http://cube.ign.com/articles/097/097690p1.html
     
    #31 StefanS, Apr 2, 2006
    Last edited by a moderator: Apr 2, 2006
  12. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California

    my speculation is that...

    I think that maybe...

    they did make a more powerful GPU only to be later scrapped...

    because of an unforseen incompatibility issue regarding playing GC titles...

    maybe the design was quite radical and efficient but wasn't fully compatible...

    so they just scrapped it and made another chip that was more directly corelated to it's predecesor...

    which is what Nintendo primarily wanted... full backwards compatibility...
     
    #32 LunchBox, Apr 2, 2006
    Last edited by a moderator: Apr 2, 2006
  13. Corwin_B

    Regular

    Joined:
    Aug 7, 2005
    Messages:
    733
    Likes Received:
    27
    If this were the case, they probably would have included both chips in the same design, no ? A Flipper done with a current process probably wouldn't be very large or expensive, and in the long run, having a more modern GPU would be more beneficial...
     
  14. pc999

    Veteran

    Joined:
    Mar 13, 2004
    Messages:
    3,628
    Likes Received:
    31
    Location:
    Portugal
    Both chips on one die would be lesss than 13$.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...