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emerge said:Altivec was licensed by IBM before the GameCube even came out. It is part of the IBM/Freescale "Book E" spec, so any Book E compliant IBM proc implements Altivec as far as i remember
The clock speeds on Flipper (and ultimately on Gecko, thanks to multiplier dependency) were changeg because NEC hit a 165MHz ceiling with their NED3 process on which Flipper was manufactured
Anyway, do you guys think a dual core 750VX (G3+Altivec) with 1MB of L2 cache each running at 1.6GHz would make for a powerful Revolution CPU?
How would it compare to a dual core 970FX? Anyway I found this bit of info on the 750GX.
Correct me if I'm wrong, but the 750FX and GX doesn't have Altivec. That's what makes the VX differe
The 1.6GHz - 2GHz is information for the 750VX. The 750VXe was designed to go beyond 2GHz. I just picked the lower speed number and speculated dual core. It's been said that the 750VX was designed for multiprocessor configurations like the 970FX so a dual core 750VX like the 970MP is possible.
but so does SH4, and a few other SIMD implementations.
The G4 is not more than a G3+VMX, nothing more than this.
I believe IBM has since gone on to making G4 compatibles (a G4 - Altivec + VMX), as well.
Altivec was licensed by IBM before the GameCube even came out. It is part of the IBM/Freescale "Book E" spec, so any Book E compliant IBM proc implements Altivec as far as i remember.
PPC 7500 (G4) = G3 + Altivec. Altivec = Motorola/Freescale.
I think the reason why Nintendo didn't go with the G4 for GCN was due to die size and the fact the G3 with it's 2-way SIMD balanced well with the Flipper GPU.
There was really no point in using a bigger more powerful chip when it would just make the system less balanced and more costly.
Also Motorola would've had difficulty supplying the volume Nintendo needed.
Urian said:You are forgotten that an huge part in research is the transistor research for to take better clock speeds. I am sure that a lot of the money in the Broadway is for hitting speeds that a normal variation of the chip couldn´t use.
I am with Shogmaster when he says that we must see the heat consumption of the CPU but I cannot believe that a souped up Gekko+VMX will be the CPU of Revolution.
Why not?
Because an alternative exist.
The alternative is the 1T-SRAM, imagine a PowerPC 970FX with 1MB L2, with it you have 82 milion transistors (The actual 970FX has 512K L2 and 58 milion transistors) if you use the the 1T-SRAM for the L2 cache the size of the chip goes from the 82 milion transistors to the 36 milion transistors, an huge difference and the only that you need is an internal memory controller for it and I don´t believe that a memory controller will use 48 milion transistors and with all this we can hit a better speed and having multithreading in the CPU using less transistors than the normal versión of the Microprocessor.
Urian said:Cannot be competitive?
I don´t believe all the numbers that Microsoft and Sony are giving since their CPU lacks a lot of prediction and they aren´t OoOE CPU this two things are a hit to the performance of both microprocessors.
How many people that is creating rumours in the net knows how is the Nintendo policy?
From what I have seen few people.
Nintendo never created a SuperCPU, they ever use variants of a low cost CPU, the NES uses a variant of the 6502, the SNES uses a 16 bits versión of the 6502 running at 3.58Mhz, the N64 version of the R4000 was more simpler that the R3000 version used on the Playstation and the Gekko is not more than an enhaced PowerPC 750FX.
This is why some of us are speculating with existing CPU.
PD: Replace the PowerPC 970FX logic without cache for a Dual Gekko with multithreading in my theory.
The 970MP is too big, expensive and hot for most embedded use and if it follows the rest of the 970 line it would require a separate microprocessor to get started. I don't see it ever fitting the bill for embedded, that seems like a niche that a certain in-order core would have been designed for.Entropy said:I'm not sure if this is worth mentioning, but as long as we're dealing in speculation, I noted that when IBM unveiled the 970MP (in Japan - odd), they explicitly mentioned embedded use.
The only place I could envision that word being used in conjunction with the 970MP is in a console. The chip is specced at frequencies from 1.4-2.5 GHz and a die size of 154 mm2, all at IBMs current process. If it were to be used by Nintendo at that process, I'd assume that the frequency would be at the lower end, say 1.5 GHz.
I can't quite see the 970MP fit the bill until 65nm, but at that point it could probably serve its purpose quite well as a console CPU, and at a reasonable price (lowish clocks and sub 100 mm2) if they got a decent deal from IBM.
The 970MP is too big, expensive and hot for most embedded use and if it follows the rest of the 970 line it would require a separate microprocessor to get started. I don't see it ever fitting the bill for embedded, that seems like a niche that a certain in-order core would have been designed for.
jvd said:the 970mp is 100m transitors smaller than the cell in the ps3 . Its also i believe a tiny bit smaller than the xenon don't think it would be expensive at all
(in comparison)
jvd said:how hot is it ? The 970fx is most likely geared to other markets .
Well that, and the VX doesn't even exist...
Mythology...
And I doubt Flipper would care whether the CPU's SIMD implementation is 2-way or 4-way...
Anyways, the ideal choice would be a 1.6GHz (or faster) 970MP... If you absolutely *had* to use something lesser, than one of the newer e600 dual-core jobbies like Freescales MPC8641D would be WAAAAY more appealing than some hypthetical 750+AltiVec...
Customizable chips also were important to all three game makers because each has a slightly different objective with its machines, Su said.
Microsoft is emphasizing Internet connectivity with its new high-definition Xbox 360, as well as other entertainment features such as the ability to connect to home computers to play music and show movies.
Sony's new PlayStation is expected to introduce a new high-definition DVD technology, called Blu-ray, along with all sorts of ways to connect with other Sony electronics such as MP3 music players and digital cameras.
Nintendo, meanwhile, is sticking fast to the gaming business. It was looking mainly for ways to better display graphics, speed up the processing power of its GameCube successor, and make it more user-friendly, with wireless controller connections and other features.
"All of these [companies] are looking for a way to differentiate themselves from each other," said IBM's Su. "What we offered them is sort of a bag of tricks in terms of processor technology ... that they could pull from to differentiate their products."
they could easily do what Polyphony did with GT4, which wasn't a "true" HD resolution either.