Megadrive1988
Veteran
maybe this will have to be moved to the console technology forum, I dunno.
http://revolution.ign.com/articles/673/673578p1.html
Revolution Tech Details Emerge
some choice quotes from the article (on IGN's new Revolution channel!)
okay I will try to call it: the ATI Hollywood GPU will probably have the equivalent of:
*4 pixel pipes, 4 ROPs, probably LOTS of shading power per pipe though. estimating roughly 1400 ~ 2000 megapixels (1.4 ~ 2.0 gigapixels) in raw fillrate (Gamecube has 648 megapixels)
* probably 4 vertex shaders, ~200M to 400M verts per second (raw)
or 100M verts with lots of pixel shaders, if comparing to Xbox 360's 500M
*clocked at ~350 MHz (if 8 pixel pipes, clock will be lower)
*have Shader Model 3.0 (or equivalent) capabilities
overall, Hollywood will not be as powerful as R520, Xenos, R580, R600........but closer to the RV530 in performance (not in architecture) perhaps.
okay, here's a neat little trick on how to avoid being disappointed in Revolution's specs (whatever they might be exactly) - think of Revolution specs as though they are current-generation, and what the Dolphin / Gamecube could have been if Nintendo had not cut back on the specs, and had produced an Xbox1-beating machine
http://revolution.ign.com/articles/673/673578p1.html
Revolution Tech Details Emerge
some choice quotes from the article (on IGN's new Revolution channel!)
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo representatives about the Revolution hardware, its overall horsepower, and the Big N's plan for the console.
When Revolution was initially unveiled, a Nintendo executive said it would be "two-to-three times more powerful than GameCube." The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power.
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
One studio we spoke to hinted at the possibility of accessing further Revolution RAM, but its comments were cryptic. "There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it." This comment seems to suggest that developers might be able to tap into Revolution's 512MBs of on-board Flash memory, but to our knowledge such a solution would be too slow to utilize in games.
Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."
Asked if it was developing for Revolution, one major third party source said that it was well past the experimental stage and was evaluating what types of games might work on the platform. "We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."
Nintendo has consistently downplayed the role of horsepower with Revolution, often saying that graphics have reached a "saturation point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.
okay I will try to call it: the ATI Hollywood GPU will probably have the equivalent of:
*4 pixel pipes, 4 ROPs, probably LOTS of shading power per pipe though. estimating roughly 1400 ~ 2000 megapixels (1.4 ~ 2.0 gigapixels) in raw fillrate (Gamecube has 648 megapixels)
* probably 4 vertex shaders, ~200M to 400M verts per second (raw)
or 100M verts with lots of pixel shaders, if comparing to Xbox 360's 500M
*clocked at ~350 MHz (if 8 pixel pipes, clock will be lower)
*have Shader Model 3.0 (or equivalent) capabilities
overall, Hollywood will not be as powerful as R520, Xenos, R580, R600........but closer to the RV530 in performance (not in architecture) perhaps.
okay, here's a neat little trick on how to avoid being disappointed in Revolution's specs (whatever they might be exactly) - think of Revolution specs as though they are current-generation, and what the Dolphin / Gamecube could have been if Nintendo had not cut back on the specs, and had produced an Xbox1-beating machine
Last edited by a moderator: