revolution spec rumors

- audio chip 16 bit HD 7.1

So Nintendo has said they don't plan to support Hi-def, but they will support an audio configuration that only a fraction of actual HDTV customers will be equipped or even will be in a situation to make use of?

...and the dual G5's? Does this mean the Rev will have the processing clout of merely a 1st gen XB2 development platform (Apple, circa 2004)?

(these are rhetorical thoughts out loud, of course)
 
jvd said:
randycat99 said:
jvd said:
I would think that the two g5s at 1.8 ghz on a die at 65nm will not be hard to cool

Yah, I imagine Nintendo must be aware of something in the IBM roadmap that Apple missed. :? :p
I think apple would rather have a dual core p4 at 3.6 ghz or a tri core p4 over a dual core g5 at 1.8 ghz wouldn't u ?

Neither- Apple would be after the Pentium-M for a thermal-friendly laptop configuration. G5's are far from cool-running, hence, Apple's radical move from IBM to Intel's "jewel of a PIII" device. So either Nintendo knows something that Apple doesn't (to expect that cool-running G5's are on the way), or maybe Nintendo should have gone Pentium-M, as well, if they are really looking for big processing/low thermal (...or these specs are complete bo-bo, in the first place, but that goes w/o saying, I'm sure).
 
These specs are definitely fake. Nintendo hasn't said much about Revolution, but they have said (at E3) that it will have 512MB of RAM, not 384MB or 396MB.
 
They said 512 MB of flash memory that's since been confirmed as a cache for downloaded games from Nintendo's online service. It's not RAM.
 
I feel that when you take the original source into conisderation, these specs become a lot less credible

http://nintendo-centrum.blogspot.com/2005/06/more-rumored-revolution-specs.html
Original list:

2 G5 1.8GHZ CPUS (NOT 2XCORE)
512K L2 Cache
1200 MHZ Front Side BUS - Xbox 360’s FSB is 1000 MHz
600MHz GPU with 12MB embedded 1T SRAM – 2x Pipes 4x T read?

128MB 1T SRAM MAIN MEMORY 600 MHz (L3 Cache to CPU and GPU)
256MB 400MHZ NEC design embedded DRAM
Embedded 16-BIT HD 7.1Digital sound chip
Dedicated sound bandwidth with zero affect on CPU

6GB HD Dual Layer Panasonic Discs

When combined Rev CPUs equal 3.6 GHz. Uses copper wire for less heat and is 200MHZ faster than X360 via FSB

A 3:1 balance ratio between CPU and RAM

1:1 balance ratio between GPU and Ram
 
Why the hell would Nintendo reveal their specs now? They didn't reveal anything about hardware at E3, so why would they make that information public?

Nintendo wasn't at Tokyo Game Show previous year, since they were promoting their Nintendo DS with a city tour. What about this year? TGS for Nintendo, a new seperate show or no show untill E3?
 
256MB 400MHZ NEC design embedded DRAM

Correct me if Im wrong, but that doesn't sound right at all. Whats the point of Embedded dram if it only operates at 400mzh? Extremely low latency? Would that even be worth the cost.

128MB 1T SRAM MAIN MEMORY 600 MHz (L3 Cache to CPU and GPU)
L3 cache huh. :rolleyes:

1200 MHZ Front Side BUS - Xbox 360’s FSB is 1000 MHz
Has to compare it's supiority to xbox360. hmmm

Embedded 16-BIT HD 7.1Digital sound chip
Theres that word again, embedded. Somebody reads OXM too much and thinks that word improves anything it precedes.




Those poor Nintendy fans seem to be cracking up. I blame Nintendo for lack of real info. I don't believe these specs as written. They reak of famboy.

Also I had a weird dream last nite about the Revolution. It consisted of 2 TV's being in use, a ball like controller, and eventually I was actually inside the game. It was a weird dream. If its anything like that put me down for 2!
 
Correct me if Im wrong, but that doesn't sound right at all. Whats the point of Embedded dram if it only operates at 400mzh?

The point of embedded memory isn't mhz speed but rather bus width.

Those poor Nintendy fans seem to be cracking up. I blame Nintendo for lack of real info. I don't believe these specs as written. They reak of famboy.

It hardly looks like something a Nintendo fan-boy would post, its not exactly a very powerful machine by the looks of it (look at the CPU). Though I agree its fake..
 
SanGreal said:
I feel that when you take the original source into conisderation, these specs become a lot less credible

2 G5 1.8GHZ CPUS (NOT 2XCORE)
512K L2 Cache
1200 MHZ Front Side BUS - Xbox 360’s FSB is 1000 MHz
600MHz GPU with 12MB embedded 1T SRAM – 2x Pipes 4x T read?

128MB 1T SRAM MAIN MEMORY 600 MHz (L3 Cache to CPU and GPU)
Especially considering the 1200 MHz FSB is impossible with the G5 (it doesn't support non-integer bus ratios) and also doesn't support an L3 cache.

I'm not sure why people want to put a G5 in a console, it'd seem like a no-brainer to use a PPE derived core and benefit from progammers experience writing code for it on the PS3 (and maybe X360 though the casual comments by developers that Waternoose /= PPE make me wonder).
 
Maybe Nintendo will have the same silicon real estate for Revolution as they did with Gamecube.

43mm2 for CPU and 120mm2 for GPU. Or about there.
 
Here are REAL specifications:

# CPU Type: modified 6502 8-bit (NMOS)
# Clock Speed: 1.773447MHz (PAL) or 1.7897725MHz (NTSC)
# Processor: 8-Bit PPU (Picture Processing Unit)
# RAM Memory: 16 Kbit (2 Kb)
# Video RAM: 16 Kbit (2 Kb)
# Game Program Memory: 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits
# Game Character Memory: 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits
# Scrolling: Horizontal and Vertical
# Sound: PSG sound (2 Square Waves, 1 Triangle Wave, 1 White Noise)
# Color: Colors Displayed: 16
# Colors Available: 52
# Sprite Colors: 4 per Sprite from the 52 possible
# Minimum Sprite Size: 8x8 Pixels
# Maximum Sprite Size: 8x16 Pixels
# Maximum Sprites: 64 sprites
# Maximum Sprites per Scanline: 8
# Minimum Cart Size: 128 Kbit
# Maximum Cart Size: 4 Mbit
# Picture Resolution: 256 x 240



Did I forget to mention they are NES specs ?
(Really aren't you done with fake/rumor specs yet ?)
 
Ingenu said:
Here are REAL specifications:

# CPU Type: modified 6502 8-bit (NMOS)
# Clock Speed: 1.773447MHz (PAL) or 1.7897725MHz (NTSC)
# Processor: 8-Bit PPU (Picture Processing Unit)
# RAM Memory: 16 Kbit (2 Kb)
# Video RAM: 16 Kbit (2 Kb)
# Game Program Memory: 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits
# Game Character Memory: 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits
# Scrolling: Horizontal and Vertical
# Sound: PSG sound (2 Square Waves, 1 Triangle Wave, 1 White Noise)
# Color: Colors Displayed: 16
# Colors Available: 52
# Sprite Colors: 4 per Sprite from the 52 possible
# Minimum Sprite Size: 8x8 Pixels
# Maximum Sprite Size: 8x16 Pixels
# Maximum Sprites: 64 sprites
# Maximum Sprites per Scanline: 8
# Minimum Cart Size: 128 Kbit
# Maximum Cart Size: 4 Mbit
# Picture Resolution: 256 x 240



Did I forget to mention they are NES specs ?
(Really aren't you done with fake/rumor specs yet ?)

I'm so clever! I was reading those and i was thinking "hmm is that a... NES?!"

The cleverness comes from the fact that i've never seen the NES specs, and i was 5 when i got mine. :D
 
9546645887718533.JPG
 
london-boy said:
Ingenu said:
Here are REAL specifications:
# Sound: PSG sound (2 Square Waves, 1 Triangle Wave, 1 White Noise)

I'm so clever! I was reading those and i was thinking "hmm is that a... NES?!"
Actually, the NES has five sound channels; there's a DMA-controlled PCM sample playback channel too, but it saw very little use in games. For the most part. Ganon laughs at you when you die in Zelda, and there's some kind of laugh or such in Kung-Fu Master too, and a handful of other games may also use it.

Some cartridges contained extra sound channels as well; the hardware in NES carts was quite extensive, and the cartridge slot was more like an expansion bus actually. The graphics PPU could read directly from the cart, which could contain both VROM and VRAM. It could also have additional RAM for the CPU as well. Very interesting system.

Seems the most advanced cartridge "chipset" for NES was Nintendo's MMC5, but I never managed to find out what the specs for that one was. I seem to remember MMC2 was for Mike Tyson's Knock-Out, to show those huge player sprites. Not sure if any other titles used that chip or not...
 
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