Revolution is officially called...*drumroll*

Grudge? Try heavy skepticism =

1) underpowered (Sorry, I already own a GC, why can't they just produce the Wiimote for the existing GC! After 5 years, this is all they've got to show? I don't need a GC++. According to Nintendo fans, we don't need next-gen graphics or HD, since it's the control scheme, stupid!)

2) no HD. Sorry, this in inforgivable for me. For a console destinated to last 4-5 years? In 2008 this decision is going to seem laughable. But Nintendo pissed me off previously by removing progressive scan output from the new model GCs too.

3) overhype. The fnbys are gushing over the Wiimote and reading so much into interviews before facts are even known. Case in the point, the Madden interview. When I pointed out that the talked about control scheme didn't seem to add anything fundamental to game play, since it just amounts to gesture recognized triggers, I get alot of flak for not having an imagination about what they *COULD DO*. Well, what EA *could do, if done right* and what they *described* are different things.

4) I'm personally of the opinion that they need more CPU power to truly unlock the possibilities of the Wiimote. The Wiimote could be a VR-like controller that allows you to fully control the movement of a human avatar on screen, but it own't seem "natural" unlike the physics and muscle dynamics of the human avatar onscreen can be emulated properly. A next-gen wiimote game would be a whole hellavalot more impressive if you could interact realistically with the game world. Just look at the PS3 HDIP Camera "water" demos.

5) I think there is a big danger of the Wiimote turning out like the Nintendo Powerglove. The DS touch pad isn't a big killer either. Some games, it's a big win (like the game where you operate on people or NintendoDogs), but on others, it's totally lame.

Frankly, to reiterate, if after 4-5 years, you're not going to offer me next generation graphics, then simply produce the Wiimote for the existing GC. The GC doesn't need more power for retrogaming, it runs GC games fine, and it could handle the few Wiimote games that will be of any consequence.
 
DemoCoder said:
Yes, in a 1vs1 fight game, having to do complex hand motions *might* be fun, but the core game has to be fun first. Mouse gesture fighting in Black and White wasn't fun, because B&W wasn't fun. Mouse gesture fighting might be fun if someone made a fun game based on it.

The problem I have with Madden is, based on the interviews, the gestures don't seem to be linked to skill, just gimmicks. Why is it fun to "hike" the ball? Hiking does not influence the game play at all! Hike is just "start the play"

I still think Table Tennis and Billards/Pool are the two killer-apps for the Wiimote. Table Tennis/Ping Pong especially. No Table Tennis game can be made with a standard controller that gives you the real feel of playing ping pong.

Like I said, for some people, like fsp, diferent trigers may be enought. Never played B&W but I think I know what you mean althought I am not certain if I think that we can just separate gameplay from the "trigers"/control, at least in al the cases, I will try to elaborate more later.
 
DemoCoder said:
An SNK game on anything less than a real cabinet or atleast a professional joystick makes you an idiot. Samurai Shodown, KOF, AOF, all are lame unless you have a real joystick. SNK games definately aren't made for an analog position controller. How are you going to be F-B-F-QCF + P?

Chill out man. Besides, there's always room for a good d-pad...

Anyhow, Metal Slug was definetely not a game based on combos.
 
DemoCoder said:
Grudge? Try heavy skepticism =

1) underpowered (Sorry, I already own a GC, why can't they just produce the Wiimote for the existing GC! After 5 years, this is all they've got to show? I don't need a GC++. According to Nintendo fans, we don't need next-gen graphics or HD, since it's the control scheme, stupid!)

2) no HD. Sorry, this in inforgivable for me. For a console destinated to last 4-5 years? In 2008 this decision is going to seem laughable. But Nintendo pissed me off previously by removing progressive scan output from the new model GCs too.

3) overhype. The fnbys are gushing over the Wiimote and reading so much into interviews before facts are even known. Case in the point, the Madden interview. When I pointed out that the talked about control scheme didn't seem to add anything fundamental to game play, since it just amounts to gesture recognized triggers, I get alot of flak for not having an imagination about what they *COULD DO*. Well, what EA *could do, if done right* and what they *described* are different things.

4) I'm personally of the opinion that they need more CPU power to truly unlock the possibilities of the Wiimote. The Wiimote could be a VR-like controller that allows you to fully control the movement of a human avatar on screen, but it own't seem "natural" unlike the physics and muscle dynamics of the human avatar onscreen can be emulated properly. A next-gen wiimote game would be a whole hellavalot more impressive if you could interact realistically with the game world. Just look at the PS3 HDIP Camera "water" demos.

5) I think there is a big danger of the Wiimote turning out like the Nintendo Powerglove. The DS touch pad isn't a big killer either. Some games, it's a big win (like the game where you operate on people or NintendoDogs), but on others, it's totally lame.

Frankly, to reiterate, if after 4-5 years, you're not going to offer me next generation graphics, then simply produce the Wiimote for the existing GC. The GC doesn't need more power for retrogaming, it runs GC games fine, and it could handle the few Wiimote games that will be of any consequence.

(this is more a general response built from your post DC)

I more or less agree with your sentiment, although I'm probably a bit more excited by Rev overall (will get one at launch, no doubt). I can handle non HD and the underpowered aspect (although, if I have to deal with non widescreened games I'm going to be pissed), otherwise I'm in agreement. I have a feeling that for every good use the remote has, there will be an equally bad use of it just because developers feel they have to use it. I never understood the excitement surrounding a controller -- last time I checked my enjoyment of a game was never influenced by how exciting the control method was, it was what I was doing in the game. I've never found myself praising a game for doing something different with controls, but I have found myself hating games for akward controls. I just don't see many valid uses for the remote (to make games better actually vs. adding gimmicky new games like Nintendogs on DS).

It has nothing to do with imagination, and everything to do with the fact that control methods are an obstacle, not the instigator of fun -- they are something you work around to make the game playable and enjoyable, in spite of them (and, sadly, with the remote, devs are likely going to have to work harder to get around the obstacle -- take madden for example). Drastically changing the way games are played isn't going to all of a sudden make things patently better if you want a classical game experience -- if you want the gimmicky stuff like Nintendogs and that Surgery training game (nintendogs was fun... at least for a few minutes) then the remote will probably be awesome. I really hope the standard controller shell comes with the console, because I don't want to deal with akward control implementations aplenty just to get at the fun of the game (if the standard shell is included, developers can assume that is a default control method vs having to use the remote exclusively).

As DemoCoder said, what can happen with the remote and what will happen are completely different -- it's silly to judge a console purely on potential, as that often doesn't translate into anything but hope. There might be some awesome new genres which could stem from the remote, but I have a feeling we're going to see a wasteland of gimmickry surrounding a few gems. I also have a feeling that the best games will be the ones that don't use the remote much (at least it'll be a supplementary use, and not primary control method).

With all that said, I'm looking forward to the Rev, I just don't hold the same excitement about the remote as others -- I consider it more a probable hinderance rather than something thats going to excite me at every turn.
 
DemoCoder said:
Grudge? Try heavy skepticism

ok, let's call it 'heavy scepticism' then.

1) underpowered (Sorry, I already own a GC, why can't they just produce the Wiimote for the existing GC! After 5 years, this is all they've got to show? I don't need a GC++. According to Nintendo fans, we don't need next-gen graphics or HD, since it's the control scheme, stupid!)

i totally cannot see your point here - how come a GC + a wiimote is ok while at the same time a 3xGC + wiimote is not? it's not gonna cost you an arm and a leg, you know - chances are it will be ~2x the pricetag of a AA title for the x360/ps3. something tells me you have, or will in the near furture, waste more money on "HD, overpowered" titles you won't really play, than the expected price of the wii. so again, what am i missing here? that nintendo did not pamper you by meeting some idea of yours of the ideal console? - well, many felt that way when the specs became known, but you know what - there's no such a thing as 'ideally powered, ultimate fun console' - it's a trade-offs game, just like in every other industry. for all the parties involved - companies and consumer alike. and ninty made different trade-offs than the other two players. that's all.

2) no HD. Sorry, this in inforgivable for me. For a console destinated to last 4-5 years? In 2008 this decision is going to seem laughable. But Nintendo pissed me off previously by removing progressive scan output from the new model GCs too.

ok, what's this obsession with HD - i'm darn sure you get enough "HD, next-gen looking" imagery off your PC monitor and HDTV every day - i know i do. of course, it is hardly playable (even when it's meant to be) - but we don't care about it ..no, wait, actually we do. and speaking of personal preferences and anecdotal arguments, guess how much time i spend playing in HD on my ultra-high-res, ridiculously-expensive desktop monitor, versus my SD consoles (all of them, including the DC which is hooked to a CRT VGA)?..

zero. i don't play in HD. at all. and the funny part is that i'm not even price-conscious. so, knowing that, the following question pops up - are you really, 100%, totally, ultimately positively sure you cannot have fun on anything less than 720p? at all? are we really that far apart in what we consider fun?

3) overhype. The fnbys are gushing over the Wiimote and reading so much into interviews before facts are even known. Case in the point, the Madden interview. When I pointed out that the talked about control scheme didn't seem to add anything fundamental to game play, since it just amounts to gesture recognized triggers, I get alot of flak for not having an imagination about what they *COULD DO*. Well, what EA *could do, if done right* and what they *described* are different things.

overhype.. the plague of the industry - 'unbeliavably realistic, better than ever, unseen, better-than-sex, owl-my-ghod' games. yep, i hate it too. i can't stand it, indiscriminantly of the direction it's coming from - and the greates amount i'm receiving these days is 'HD is ubelievable! seeing it for the first is like your first orgasm!', oh, btw, it comes at a nice pricetag, and you know, the games on it are as fun as all the rest - but that's in fine print somewhere at the bottom.

4) I'm personally of the opinion that they need more CPU power to truly unlock the possibilities of the Wiimote. The Wiimote could be a VR-like controller that allows you to fully control the movement of a human avatar on screen, but it own't seem "natural" unlike the physics and muscle dynamics of the human avatar onscreen can be emulated properly. A next-gen wiimote game would be a whole hellavalot more impressive if you could interact realistically with the game world. Just look at the PS3 HDIP Camera "water" demos.

how about this scenario: this gen ninty made the choice of releasing an "underpowered console" but promoting a really alternative control schemes. the other players go with the flow. market shows nice acceptance of ninty's decision, 3rd parties see the potential. having seen that, at next gen the other two players try to be more original and out-of-the box with the controls, you get your deam visuals and interaction. you're happy, many others are happy, the industry wins. so what do you say?

5) I think there is a big danger of the Wiimote turning out like the Nintendo Powerglove. The DS touch pad isn't a big killer either. Some games, it's a big win (like the game where you operate on people or NintendoDogs), but on others, it's totally lame.

there's always the danger of something new flopping. question is, what do you lose as a consumer - it's ninty who're at risk. if they lose - they lose, if they win - you win. so look at it from the bright side.

see, one does not have to be a f@nboy to not see the things your way. btw, speaking of f@nboys, i haven't played a single mario game in my life, but i enjoyed my GC immensely - you think i'm a f@nboy? : )
 
Bobbler said:
(As DemoCoder said, what can happen with the remote and what will happen are completely different -- it's silly to judge a console purely on potential, as that often doesn't translate into anything but hope. There might be some awesome new genres which could stem from the remote, but I have a feeling we're going to see a wasteland of gimmickry surrounding a few gems. I also have a feeling that the best games will be the ones that don't use the remote much (at least it'll be a supplementary use, and not primary control method)..

We can say the same thing about PSP. People praise it with the hope that the extra power would be fully used...someday. Same with PS3, you won't be getting games that mafkes full use of it's power. Most games will only be using some of that theoretical power. It will take time just as good and full use ideas with the Wii remote will take time. Sure some games will not use the remote to it's full potential but who said it would? What we're saying is that it COULD.

As for a standard GC with a new controller and nothing else? Who the hell would buy that? I'm surprise Democoder is complaining about Wii being underpowered yet he's in favor of a standard GC with a remote...are you out of your mind? I guess he prefers playing with a GBA than a DS. If that's the case then there's no point arguing with him.

Nintendo has chosen a different path, you either agree with it or you don't. If you don't agree with their direction then don't buy their product. If you decide to buy their product then don't complain if it doesn't live up to your expectations. You made the decision, they didn't decide for you.
 
The point is, the Wii essentially *IS* an overglocked GC with a Wiiremote. So why force everyone to buy a new console? Wii titles won't look light years better than GC titles. They could have saved themselves the trouble of producing new HW and manufacturing/selling it, saved developers from having to bother with another system (other than learning to use the wiiremote), and saved consumers from spending $100-200 to upgrade essentially GameCube Overdrive.

If the XBOX360 was essentially a XBox-1, with the CPU replaced by a 2Ghz Celeron, and the video chip replaced by an ATI Radeon 9700 PRO, would you buy it? Would you buy it just because of some new peripheral? If the answer to the first is Negative, but Second is Positive, then why can't this peripheral just be added to the XBOX1? The former question is essentially an admission that the hardware in the console doesn't offer anything fundamentally new to justify an extra $100-200 payment again.

Now I'm being asked to replace a perfectly fine working GC for an overclocked model in a new plastic case with a peripheral attached, yet the hardware is woefully pathetic for a 4-year hiatus.
 
DemoCoder said:
The point is, the Wii essentially *IS* an overglocked GC with a Wiiremote. So why force everyone to buy a new console? Wii titles won't look light years better than GC titles. They could have saved themselves the trouble of producing new HW and manufacturing/selling it, saved developers from having to bother with another system (other than learning to use the wiiremote), and saved consumers from spending $100-200 to upgrade essentially GameCube Overdrive.

Why are people buying a more expensive DS over GBA? Because the stylus is just a gimmik?

If the XBOX360 was essentially a XBox-1, with the CPU replaced by a 2Ghz Celeron, and the video chip replaced by an ATI Radeon 9700 PRO, would you buy it?

That depends on the price. If it's not that much more expensive than an Xbox1 and has backwards compatibility with Xbox1 games then yes I would buy it.

Would you buy it just because of some new peripheral?

Again assuming it's priced right, the new peripheral would just be a bonus.

why can't this peripheral just be added to the XBOX1?

Because the peripheral alone is not enough. It needs a little bit more power, otherwise it would just be a last generation console with a new controller. A perfect analogy is the DS vs PSP. It's more powerful than GBA and it has a new control. It's not that much more expensive than GBA. Even though it's less powerful than PSP, it has the new control and lower price and backwards compatibility.

Now I'm being asked to replace a perfectly fine working GC for an overclocked model in a new plastic case with a peripheral attached, yet the hardware is woefully pathetic for a 4-year hiatus.

Well if you didn't upgrade to a DS from GBA then I can understand why you wouldn't upgrade from GC to Wii. At least now we know where you're coming from. :smile:
 
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I didn't upgrade to a DS. I only own a GBA. I though DS was too bulky (I don't have PSP either), and the stylus/touch is old tech, and a gimmick. I was sick of stylus/touch interfaces years early on PocketPC/PalmPC/TabletPC.

Portable game system for me must be GBA/mobilephone size, otherwise, I won't carry it. I jettisoned my PDA phones for Motorola RAZR simply because RAZR's size (it sucks otherwise)

I don't upgrade CPUs or vid-cards every refresh either. I only ugprade when there is a substantial leap.
 
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I just saw the new marketing tag line for nintendo that they sent to the store that i'm working at...i skimmed through the whole marketing speil...it's not word for word but it went something like..."it's not about me...it's not about you... it's about wii"...i can't believe someone from the marketing department got paid for this shiit...
 
LunchBox said:
i can't believe someone from the marketing department got paid for this shiit...
Sorry for having to rain on your parade pal, but you're a bit late to this particular party dude. Yada yada. Yes the name stinks, we all know it by now, and we don't need to hear it yet again by Some Random Guy On Teh Intarwebs. But you don't play the name now do you? It's the games that matter, right?

Right. :p

DemoCoder said:
The point is, the Wii essentially *IS* an overglocked GC with a Wiiremote. So why force everyone to buy a new console?
I don't believe you're that ignorant, pal! :) For such a staunch advocate of capitalism and market economy as you are, surely you must know the answer to your own question! ;)

It's about getting that new box there up on the shelf. The old product is OLD now, the new product will be NEW, with a fresh start. It doesn't matter that the guts are (alledgedly, but still most likely) a close variation of the old. We get a new edition of cars every year with typically what amounts to little more than cosmetic changes from the last. Why not go on a crusade against that too? You think toothpaste for example has changed all that much in the last decade or two, hm? Flashier packaging, sure. But other than that, it's pretty much the same crap we've always used.

Re-packaging the old and successfully sell it as something new - and especially with a higher price attached - is probably the smartest thing you can do as a manufacturer. Nintendo's selling assloads of DS Lites, they've been selling about 130.000 a week actually pretty much since after the initial release shortages, and it's only been released in Japan so far.

Wii titles won't look light years better than GC titles. They could have saved themselves the trouble of producing new HW and manufacturing/selling it, saved developers from having to bother with another system (other than learning to use the wiiremote), and saved consumers from spending $100-200 to upgrade essentially GameCube Overdrive.
Perhaps. But like I said, GC is old, and a new controller, no matter how revolutionary (no pun intended) would not be well received by the current market. We all know how well (NOT!) peripherals typically sell for fixed hardware like consoles. You NEED that new box, to set a new baseline for both developers and consumers!

On top of that, there's some practical issues as well. GC only reads GODs, with a very limited storage capacity. GC has no solid means for storing downloadable content either, and it doesn't even have networking built-in as standard. Furthermore, newer GCs don't have the digital video out connector, so no progressive output either.

As for the "lightyear" comment, well, I could likely successfully argue that ye average PS3 and 360 game won't look lightyears better than the best the original xbox can do either. Besides, Wii DOES have a 50% hike in raw power and features roughly 80% additional RAM compared to its older and more primitive brother, all of which is rumored to be fast, unlike GC where more than a third was dog-ass slow. Add to that, USB2, WiFi, SD flashcard slots, and the built-in half-gig of flash it comes with as standard. Plus the smaller (and arguably much prettier) form factor, full-size DVDROM drive (likely faster than the GOD drive), wireless bluetooth-connected controllers, progressive video support in all game titles...

I think there are enough improvements in Wii to warrant it as a separate, stand-alone product. Don't you, if you actually stop and think about it for a moment? It's not just the matter of a marginally upclocked GC slapped in a new shell.

If the XBOX360 was essentially a XBox-1, with the CPU replaced by a 2Ghz Celeron, and the video chip replaced by an ATI Radeon 9700 PRO, would you buy it? Would you buy it just because of some new peripheral?
NO, because MS could never do something like this right.

And before you (or Nano) dismiss me as a foaming-at-the-mouth fanperson, let me add some facts:

Microsoft has no real experience developing console games. You could argue they actually have no real experience developing games period, because all the talent they got, they've BOUGHT, rather than finding it out for themselves. They couldn't successfully take first-gen xbox, soup it up a little with a new different controller and then re-release it and get an appealing end result, because they wouldn't know what to do with it once they'd released it!

MS relies on shock and awe to conquer the console market. That's their one-trick pony. No subtlety involved. 360 is a huge, expensive, noisy and power-hungry beast. Rightfully so, we wouldn't really want it any other way. Well, except for the noisy bit, heh.

Nintendo on the other hand has several internal studios that they've built from the ground up, which by now must have amassed thousands of man-years of development experience amongst them. Frankly I trust them more than I do MS, whose only genuine idea of increasing their talent and level of competence is by Bill opening up his wallet.

And much of what I just said goes for Sony as well as MS, so let's not even go there, alright? :D

The former question is essentially an admission that the hardware in the console doesn't offer anything fundamentally new to justify an extra $100-200 payment again.
Yet people pay MORE than $100 and receive LESS of an update compared to the original when buying a DS Lite. In fact, people swipe them up by the bucketfuls. Latest chart pegged Lite sales at close to 165.000 units in just one week. Pretty staggering really. Wii is a much more evolved piece of hardware, even assuming the CPU and GPU are totally unchanged, except for RAM and clock speed.

This argument doesn't hold any water whatsoever.
 
DemoCoder said:
The point is, the Wii essentially *IS* an overglocked GC with a Wiiremote. So why force everyone to buy a new console? Wii titles won't look light years better than GC titles. They could have saved themselves the trouble of producing new HW and manufacturing/selling it, saved developers from having to bother with another system (other than learning to use the wiiremote), and saved consumers from spending $100-200 to upgrade essentially GameCube Overdrive.

In this specific case they need and even I do prefer this as a GC would never be sucessfull so we would only get very few games and features, as a new console they can offer much more (basicaly many more and better featured games).

If the XBOX360 was essentially a XBox-1, with the CPU replaced by a 2Ghz Celeron, and the video chip replaced by an ATI Radeon 9700 PRO, would you buy it? Would you buy it just because of some new peripheral? If the answer to the first is Negative, but Second is Positive, then why can't this peripheral just be added to the XBOX1? The former question is essentially an admission that the hardware in the console doesn't offer anything fundamentally new to justify an extra $100-200 payment again.

While it is not my case many upgrade by less than that, but this is not the point,like I said this should be a product (if it does not fail) that overall should give a very diferent (for many better) experience than GC and if one try to get all as perifericals for GC it would probably cost as much as that.

Anyway I think that in your case it would be dependent of the ratio of what it can offer/price.


Now I'm being asked to replace a perfectly fine working GC for an overclocked model in a new plastic case with a peripheral attached, yet the hardware is woefully pathetic for a 4-year hiatus.

I still have doubts about this, anyway like I said, acording to this even GoW only uses 5,5Gflops (in the CPU) that is less than 3xGC/Gekko (theorical but with very high real world performance) and many (almost) think it is reason enought to buy a new console, I will only contest this if the price is not according to the HW.

And I even have more doubts about simply only 3xGC (ie with a fixed fuction of 1Ray cast per cycle unit some forms of AI (eg Killzone) would be possible to do like creator intended to do and update it about each 1/20 second, and many things of this kind could be done and still mantein a very low price).

Anyway from the article Red Steel already can do much more than any other game on current gen (and it stil made with early SDK).
 
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Any name that deserves an explanation just suck, IMO.
That said I couldn't care less about how they call it, if I don't like Wii, I'll just keep saying Revolution instead and that's all.

As for the console, I still expect much more than an overclocked NGC, despites all the rumors (originating from the very same website AFAIR).

We'll see shortly how games look...
 
DemoCoder said:
Why is it fun to "hike" the ball?

Why is it fun to play GT4 with a steering wheel instead of a Dual Shock? Hiking is less abstract than pressing X (or Y or A or B or L or R or Z), making more intuitive and easier to remember. And movements that feel more connected to the actual game increase immersion. Of course, since fun is based on experiences and not proposition, wait until you try it.

Hiking does not influence the game play at all!

You've never played football, have you? A bad snap can ruin a play.

Regarding the HW, what's wrong with a modest upgrade? It'll have almost quadruple the main RAM of the GC, which while not ginormous, certainly allows for a lot of things that GC was restricted from. And the GC didn't have quite enough fillrate to manage 480p widescreen as 60fps all the time, and FSAA would have been nice in the 480p games. And wouldn't we all be happy if they upgraded the destination buffer to 32-bit so we won't get the banding resulting from 6:6:6:6 color? Nevermind the fact that GC doesn't have LAN, onboard storage, or an SD card slot (and even with the semi-mythical adapter, you can only put 128 files on a single card regardless of size). For $199 (hopefully), I'm not disappointed with the potential. GC definitely couldn't have done Red Steel, even those early devshots. And the only developer on record with an actual name says it's more than GC 1.5.

If the Xbox 360 was an Xbox with twice the RAM, wasn't as big as a coffee table, and had sufficient clockspeed and memory subsystem upgrades to maintain smooth framerates with acceptable amounts of geometry and AA, had a unique controller, was going to have more games that I care about, and MS had a drastically improved reputation for quality products. I'd buy it for $199. But honestly, it would take some extremely compelling software to drag me away from the home of Advance Wars, Zelda, Metroid, and F-Zero (I actually don't care much for Mario ;)).

In the end, unlike PC video cards, consoles are about game libraries, not specs. Honestly, talking this way is just kind of silly. Like last gen, you could hype up all the dot products per second the XGPU could push and all the gigasamples it could pull all you wanted, but the final analysis, you weren't playing Metal Gear Solid 3, Ace Combat, Tekken, Devil May Cry, Ratchet & Clank, or any number of a vast wealth of Japanese RPGs. The dot products really didn't matter if you're not into shaky ports of PC games and think Army games are boring.
 
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fearsomepirate said:
Why is it fun to play GT4 with a steering wheel instead of a Dual Shock? Hiking is less abstract than pressing X (or Y or A or B or L or R or Z), making more intuitive and easier to remember. And movements that feel more connected to the actual game increase immersion. Of course, since fun is based on experiences and not proposition, wait until you try it.

I'll probably get slammed for this, but IMO there's a bit of a difference playing a racing orientated simulator with a wheel than all games of all genres with a revolution-remote. The idea is cool and I'm sure the games will be very innovative and certainly provide lots of fun gaming moments (party games will be killer), but just like EyeToy, IMO, the novelty wears off rather quick when you're standing (or sitting) there waving a controller (or your hands in EyeToy) to control the flow of the game your playing. As fun as it sounds, I think for most games, it'll become tiresome quickly. I'll be happy if it proves to be not the case - if anything, I'll mostly buy a Revolution solely for party-entertainment sake anyway...
 
DemoCoder said:
The point is, the Wii essentially *IS* an overglocked GC with a Wiiremote. So why force everyone to buy a new console? Wii titles won't look light years better than GC titles. They could have saved themselves the trouble of producing new HW and manufacturing/selling it, saved developers from having to bother with another system (other than learning to use the wiiremote), and saved consumers from spending $100-200 to upgrade essentially GameCube Overdrive.

If the XBOX360 was essentially a XBox-1, with the CPU replaced by a 2Ghz Celeron, and the video chip replaced by an ATI Radeon 9700 PRO, would you buy it? Would you buy it just because of some new peripheral? If the answer to the first is Negative, but Second is Positive, then why can't this peripheral just be added to the XBOX1? The former question is essentially an admission that the hardware in the console doesn't offer anything fundamentally new to justify an extra $100-200 payment again.

Now I'm being asked to replace a perfectly fine working GC for an overclocked model in a new plastic case with a peripheral attached, yet the hardware is woefully pathetic for a 4-year hiatus.

A 2ghz celeron with a 9700 pro is likely to be quite a bit more powerful than the Wii will be... and sufficient for standard res with next gen graphics.
 
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