fearsomepirate said:
Good luck finding the original SMB cartridge for under $2 on Ebay. Depreciation/discount is market-determined. It's not exactly in the Ten Commandments or anything.
I can find it alot easier as a downloadable ROM. In fact, you can download "allrom" archives online that contain almost every ROM ever published for Nintendo, SNES, SEGA, N64, etc. Retrogaming heretofore has been piracy, plain and simple, except for some abandonware titles. Yea, piracy=bad, but it's publishers fault for not making retrogaming legal and cheap. Publishers should feel lucky that they can get some residual resells on 20 year old stuff. But at $2? Maybe 25 cents to play for one day or something, and more to buy it.
Are there really that many people who want to spend $2 to buy Zelda yet again, and play it on next-gen hardware? Retrogaming wears off real quick.
Plus, is Nintendo even doing anything differently with their retrogaming? I can play multiplayer retrogames *online* with some emulators.
My XBOX1 is modchiped, and I have allroms for NES, SNES, SEGA, NeoGeo, N64, and arcade titles. That pretty much wipes out any interest I could ever have in retrogaming on the Wii.
You mean "current level." I'm talking about next-generation innovations, not current-gen ones.
Sorry, but waving the controller as a trigger to kick the ball is not next-gen. It's old gen. Been there, done that. Motion activated arcade games in Las Vegas. Very lame. In addition, boxing games where you physically make punching motions are lame, as are fire fighting games where you hold a "hose", as is Tekken "air punching". Some games translate to the controller, but those games are likely not written yet.
Madden Wii looks like a port with the controller shoehorned in. Like I said, a true "Wii sports game", would integrate the controller's continuous 3D motion, ala Table Tennis game, where the extract position and orientation of the controller could be translated into the onscreen "Paddle", you could then direct the ball, put topspin, underspin, etc via the way you move the controller.
That's something you could never accomplish with a joypad controller. But triggers or gun rotations that add nothing to game play are pointless. They increase your muscle fatigue but add no benefit to control over the game.
I've said this before, but the barrier to entry for Madden for me is too high. I love football, but I have some sort of mental block when it comes to learning the control schemes for console football games.
You think you won't have to learn a control scheme? In every system with gesture activation I've ever seen, you have to "learn" the right gesture to activate the right trigger. What's the logical motion for "tackle" for example? How about handing off the ball from QB to running back? Doesn't seem that obvious to me.