If Nintendo Revolution rumored specifications are true ( a console technically between XBOX1 and XBOX360 ) could than next gen tools run on Nintendo revolution ?
For example :
- Unreal Engine 3 or any other advanced engine.
- Latest Havok or Ageia physics engines. (even PS2 could run first havok engines, like the Psi Ops game for example, the developers behind Stranglehold, but could Revolution run stranglehold physics engine ? Havok 3.2 + ? )
- Endorphin next gen real time technology.
- Procedural vegetation and tree software rendering.
- AI middleware tools.
...etc
And if the revolution cant run those tools, than could this be an obstacle toward creating innovative games ? ( a lot of original, innovative and even revolutionary ideas were deleted, canned from many PS2 and XBOX1 games due to technical limitations, mainly : Fable for xbox1 (having childs, bigger envirnments, more advanced AI,...) and MGS3 on PS2 (bigger jungle non linear envirnments, better AI, more enemies on screen...)
The lack of total processing power and memory quantity and bandwidth limited many original, innovative ideas in current gen consoles...which is the main reason why we didnt see a lot of original video games this gen compared to previous generations.
(current gen hardware are powerful to improve everything from the 32bit-64 bit era, but not powerful enough to create innovative new original revolutionary ideas...Not powerful enough for example to create an RPG like Oblivion...)
For those reasons we will see a lot of innovations and revolutionary ideas and games on PS3 (MGS4, LA NOIRE, next famitu yuda game,...)
So will the technical limitations of Revolution limit too much innovation on its games ? Could only a new controller tacke this problem ?...If the revolution cant run advanced physics engines, animations engines, and AI, Will the new controller suffice to create more innovative titles than PS3 ?!!!
For example :
- Unreal Engine 3 or any other advanced engine.
- Latest Havok or Ageia physics engines. (even PS2 could run first havok engines, like the Psi Ops game for example, the developers behind Stranglehold, but could Revolution run stranglehold physics engine ? Havok 3.2 + ? )
- Endorphin next gen real time technology.
- Procedural vegetation and tree software rendering.
- AI middleware tools.
...etc
And if the revolution cant run those tools, than could this be an obstacle toward creating innovative games ? ( a lot of original, innovative and even revolutionary ideas were deleted, canned from many PS2 and XBOX1 games due to technical limitations, mainly : Fable for xbox1 (having childs, bigger envirnments, more advanced AI,...) and MGS3 on PS2 (bigger jungle non linear envirnments, better AI, more enemies on screen...)
The lack of total processing power and memory quantity and bandwidth limited many original, innovative ideas in current gen consoles...which is the main reason why we didnt see a lot of original video games this gen compared to previous generations.
(current gen hardware are powerful to improve everything from the 32bit-64 bit era, but not powerful enough to create innovative new original revolutionary ideas...Not powerful enough for example to create an RPG like Oblivion...)
For those reasons we will see a lot of innovations and revolutionary ideas and games on PS3 (MGS4, LA NOIRE, next famitu yuda game,...)
So will the technical limitations of Revolution limit too much innovation on its games ? Could only a new controller tacke this problem ?...If the revolution cant run advanced physics engines, animations engines, and AI, Will the new controller suffice to create more innovative titles than PS3 ?!!!