Maybe I misread your tone, it seemed like a rhetorical question. Already answered, anyway.Which is why I asked.
On the flip side they are now recommending an SSD at all levels though. This certainly makes sense given the games fast loading, but it's interesting that the recommended which seem to be PS5 spec (1060p/60) only asks for 16GB now. Testing load and restart times in this game should be interesting on different systems.
*Use of performance enhancing upscaling like NVIDIA DLSS is recommended when using both ray-traced reflections and ray-traced shadows.
What a surprise... the 32GB RAM for recommended specs has been dropped to 16GB
Back in December it was 32GB
6700xt 12gb and 2700xt seems like PS5 level power
So 6600? Alex said PS4 was closest to 3700xt but maybe PS5 CPU is closer to 2700xt insteadI dont think youd need a 6700xt for like for like experiences, which is never truly possible anyways.
PS5 CPU is about 2700 or 1700x. We know this from actual benchmarks (at least 2). PS5 CPU is Zen 2 mobile. It has much less cache than desktop Zen 2 and is only clocked at 3.5 ghz.So 6600? Alex said PS4 was closest to 3700xt but maybe PS5 CPU is closer to 2700xt instead
So 6600? Alex said PS4 was closest to 3700xt but maybe PS5 CPU is closer to 2700xt instead
I see. And I guess it's the same for series consoles?PS5 CPU is about 2700 or 1700x. We know this from actual benchmarks (at least 2). PS5 CPU is Zen 2 mobile. It has much less cache than desktop Zen 2 and is only clocked at 3.5 ghz.
Yes, except the Seres consoles have a configurable SMT mode. DF did a good comparison table of the three consoles in their Series S analysis.I see. And I guess it's the same for series consoles?
I wonder what the benefit of not using smt is? Since that's where the real power is. Is it just for easy transition from last gen or for smaller devs who don't need all the CPU power using smt afford?Yes, except the Seres consoles have a configurable SMT mode. DF did a good comparison table of the three consoles in their Series S analysis.
The Series X CPU is 3.6 Ghz with SMT enabled (like PS5) but if you disable SMT the CPU clock rises to 3.8 Ghz.
The Series S CPU is 3.4 Ghz with SMT enabled and 3.6 Ghz disabled.
In highly-threaded code, disabling SMT and dropping from sixteen concurrent threads down to eight can hammer performance - noting that on both systems, game code does not have access to all available cores/threads because some are reserved by the OS.I wonder what the benefit of not using smt is? Since that's where the real power is. Is it just for easy transition from last gen or for smaller devs who don't need all the CPU power using smt afford?
It makes perfect sense. The game on PS5 always runs a GI that is using Hardware acceleration for Raytracing to speed up calculations. So in a way, some sort of RTGI would always be on even when RT shadows and reflections are turned off. And since Turing has faster RT acceleration than RDNA2, Turing pushes above its weight.The GPU recommendations make no sense.
The recommended preset suggests a RTX2070 on the Nvidia side but a 6700XT on the AMD side? That's a huge gulf in performance tier between the two with Techpowerup having the 6700XT being 30% faster.
Then we get to EPIC preset where the Nvidia side see's the 3080 recommended which is a ridiculously large jump in performance over the 2070 but the AMD side only requires a 6800XT which is a pretty small jump in performance over the 6700XT and much smaller than 2070 to 3080.
Then the ray tracing recommendations 3080ti vs 6950? In RT performance the 3080ti slaughters the 6950XT but in Returnal the 6950XT is enough to offer the same experience? Unless the game is super optimised for RDNA2's RT they've gimped the RT implementation.
Curious to see the benchmarks.
You've not understood my point.It makes perfect sense. The game on PS5 always runs a GI that is using Hardware acceleration for Raytracing to speed up calculations. So in a way, some sort of RTGI would always be on even when RT shadows and reflections are turned off. And since Turing has faster RT acceleration than RDNA2, Turing pushes above its weight.