Hi, watching the cell road map I was wondering if it will make sense for sony to return to a rasterizer for PS4. According to IBM they will have a 2 ppe 4 spe 45nm cell ready by 2010 at 1 tflop at current clock speeds and more if they raise it to 4ghz or 5ghz. If sony uses this there could be a lot of redundency and unnessecery expenses by putting in a full blown future gpgpu.
If articles are correct cell is supposed to be excellant at ray-tracing, vertex shading and pixel shading but sucks at texturing. Nnidia has already ported over cg for cell. So say for a future game work load there could be the 2 ppes (hopefully beefier with ooe) and 6 spes working on your ai, physics, sound etc code while you could divide the remaining 26 cores for graphics like a unified shader, say 8 for pixel, 8 for vertex and the remaining 10 for ray-tracing or whatever setup.
Then there could be a separate chip similar to the xenos daughter die but for rasterizing with programmable tmus (for texturing) rops and any other gpu logic needed with a nice blok of edram. If the get down to 32nm I suppose they could have it packaged with cell like the EE + GS. It should be cost efficient and if sony is learning from nintendo with the WII they should be wary of costs and look to launch something no more than $349 at profit and focus on the gameplay aspect.
I will expect microsoft to continue with smp maybe 6-8 cores with the latest gpgpu. A nice battle ground for the cell vs gpu debate. So feaseable or wrong all over.
If articles are correct cell is supposed to be excellant at ray-tracing, vertex shading and pixel shading but sucks at texturing. Nnidia has already ported over cg for cell. So say for a future game work load there could be the 2 ppes (hopefully beefier with ooe) and 6 spes working on your ai, physics, sound etc code while you could divide the remaining 26 cores for graphics like a unified shader, say 8 for pixel, 8 for vertex and the remaining 10 for ray-tracing or whatever setup.
Then there could be a separate chip similar to the xenos daughter die but for rasterizing with programmable tmus (for texturing) rops and any other gpu logic needed with a nice blok of edram. If the get down to 32nm I suppose they could have it packaged with cell like the EE + GS. It should be cost efficient and if sony is learning from nintendo with the WII they should be wary of costs and look to launch something no more than $349 at profit and focus on the gameplay aspect.
I will expect microsoft to continue with smp maybe 6-8 cores with the latest gpgpu. A nice battle ground for the cell vs gpu debate. So feaseable or wrong all over.