Hi,
I would share a thing discovered today trying one of the best PSX emulator around the web. I'm talking about "psX" a really good "all in one" emulator that make use of dynamic recompiler to achieve an average CPU occupation of 30% on most games on my Athlon 64 3500+.
Well.. today I've run the tech demo disc 1 of original 1994 release where you could try the famous Dinosaur real time rendered model showed at the original presentation conference (I'd love to see this on video but it was lot of time ago) and I've found that with this tech demo my CPU is working at 65%!!
Now I understand why editors told that it seems it was impossible that dinosaur was running in real time on the final production plactform.. just more one polygon and this console would probably explode.
Did you remember this? And what about the sprite tech demo I don't find.. ?
I would share a thing discovered today trying one of the best PSX emulator around the web. I'm talking about "psX" a really good "all in one" emulator that make use of dynamic recompiler to achieve an average CPU occupation of 30% on most games on my Athlon 64 3500+.
Well.. today I've run the tech demo disc 1 of original 1994 release where you could try the famous Dinosaur real time rendered model showed at the original presentation conference (I'd love to see this on video but it was lot of time ago) and I've found that with this tech demo my CPU is working at 65%!!
Now I understand why editors told that it seems it was impossible that dinosaur was running in real time on the final production plactform.. just more one polygon and this console would probably explode.
Did you remember this? And what about the sprite tech demo I don't find.. ?