mmm... if they're making it more mainstream, then I would hope for the shooter controls to evolve similarly. Even if the movement whilst aiming is buttslow, it's better than just being static and frustrating the hell out of me.
Co-op-wise, I hope they take a page out of how Gears 3 does it - drop in/out, public player search (not everyone I know is going to have the game).
Inventory needs a revamp over RE5. It just wasn't good or seamless enough. Is an inventory actually needed? I can't remember if there was any particularly good reason to have one. You know your character only carries so many weapons, healthkits, and ammo. You always swap out armour for the best... *shrug* Halo 2 and Gears 3 already kind of solved weapon swapping in real-time (aim at character, swap weapon you're holding).
I'll always welcome metagame alterations - infinite ammo, big head, modified weapon stats, blood characteristics, instagib, wacky costumes etc. It just adds to replayability.
Defense/horde would be nice too. I think RE5 already had something like that? I can't remember since I only played it for 5 minutes.
I wouldn't mind the occasional horror gameplay section; slower paced, less room for running, AI not just blindly running at you (dodging and disappearing then coming back). They could put more effort into shorter sequences rather than trying to make an entire game do it. *shrug* They've already got dynamic lighting, so I don't see why they couldn't try to trip you out with turning out the lights every now and then.
An evolution I'm sure... the biggest changes after 2.0 was deferred lighting, and I think they were also investigating SSGI similar to CryEngine 3.0. And of course, there's the DX11 tessellation and compute shaders. I'd be curious to see if the content authoring is going to be geared much more towards tessellated characters and the environment for the PC iteration or if it's just going to be more "basic" ala Lost Planet 2. At any rate, this is the console thread.
edit: actually, Marvel Vs Capcom 3 was considered 2.1.
Co-op-wise, I hope they take a page out of how Gears 3 does it - drop in/out, public player search (not everyone I know is going to have the game).
Inventory needs a revamp over RE5. It just wasn't good or seamless enough. Is an inventory actually needed? I can't remember if there was any particularly good reason to have one. You know your character only carries so many weapons, healthkits, and ammo. You always swap out armour for the best... *shrug* Halo 2 and Gears 3 already kind of solved weapon swapping in real-time (aim at character, swap weapon you're holding).
I'll always welcome metagame alterations - infinite ammo, big head, modified weapon stats, blood characteristics, instagib, wacky costumes etc. It just adds to replayability.
Defense/horde would be nice too. I think RE5 already had something like that? I can't remember since I only played it for 5 minutes.
I wouldn't mind the occasional horror gameplay section; slower paced, less room for running, AI not just blindly running at you (dodging and disappearing then coming back). They could put more effort into shorter sequences rather than trying to make an entire game do it. *shrug* They've already got dynamic lighting, so I don't see why they couldn't try to trip you out with turning out the lights every now and then.
Looks interesting, I'm wondering if they're using MT Framework 2.0 for this game as it looks different. I also thought they'd wait until next generation to release this game.
An evolution I'm sure... the biggest changes after 2.0 was deferred lighting, and I think they were also investigating SSGI similar to CryEngine 3.0. And of course, there's the DX11 tessellation and compute shaders. I'd be curious to see if the content authoring is going to be geared much more towards tessellated characters and the environment for the PC iteration or if it's just going to be more "basic" ala Lost Planet 2. At any rate, this is the console thread.
edit: actually, Marvel Vs Capcom 3 was considered 2.1.