Ghost Survivors to be released on february 15th: https://www.dualshockers.com/resident-evil-2-ghost-survivors-dlc-release-date/
Except for the lighting, which sucks in comparison to ND's games. For a survival horror 30fps with better graphics would have been better.Yes. They went for a AAA game of the caliber of U4, Dad of War, Gears, etc... with all the high-end render features and asset quality one would expect, but still didn't shy away from at least shooting for 60hz. Great! I hope Capcom maintains that mindset as next gen comes, and more studios follow. That's what U4 was meant to be, but ND didn't have the balls.
Yes. They went for a AAA game of the caliber of U4, Dad of War, Gears, etc... with all the high-end render features and asset quality one would expect, but still didn't shy away from at least shooting for 60hz. Great! I hope Capcom maintains that mindset as next gen comes, and more studios follow. That's what U4 was meant to be, but ND didn't have the balls.
14GB? Thats an insane number. What is this game doing really in the background to take up so much?It's 60 fps on PS4? That's cool. I definitely appreciate that being the target. I bought it for PC and am running it at 4K HDR on a 1080Ti, tuned to keep around 60. It can run almost everything on ultra. I found volumetric lighting to be the most demanding setting, and HBAO+ SSAO is of course pretty demanding. It will also use up to 14GB VRAM on max textures so I turned that down to a ~11GB setting to minimize PCIe transfers.
I don't like 30fps on my 65" OLED TV. It's hard on the eyes, perhaps because of the OLED's lack of blurring. Similar to how 24p film panning can be like a strobe sometimes.
I've been toying around with 120 fps 1080p lately on that TV. That is so incredibly smooth. It's exciting to play that way, but of course 1080p upscaling isn't exactly razor sharp, nor good for issues like aliasing.
It's almost entirely related to the texture setting. I'm guessing it's caching more on the card, or using more high quality textures on distant objects. There are several "high quality" texture modes, each with a different memory allotment. Then there is also medium and low quality as well. The differences between the "high" options are quite hard to see.14GB? Thats an insane number. What is this game doing really in the background to take up so much?
Should be: Game looks really good but.....Game looks really god bad (at least on basic ps4) there are visible lightning glitches (for example on floor in police station hall but not only).
Terrifying!
OMG, will never stop laughing after seeing gifs of this kind!