Don't know if this has been posted, not quite sure I understand it either. What I want to know is, is it a big deal?
http://www.techreport.com/onearticle.x/8872
Quote:
Turns out that the vertex shaders in the Radeon X1000 series GPUs don't support a notable Shader Model 3.0 feature: vertex texture fetch. As it sounds, this capability allows the vertex shaders to read from texture memory, which is important because texture memory is sometimes treated as general storage in programmable GPUs. Vertex texture fetch is useful for techniques like displacement mapping, where the vertex and pixel shaders need to share data with one another.
http://www.techreport.com/onearticle.x/8872
Quote:
Turns out that the vertex shaders in the Radeon X1000 series GPUs don't support a notable Shader Model 3.0 feature: vertex texture fetch. As it sounds, this capability allows the vertex shaders to read from texture memory, which is important because texture memory is sometimes treated as general storage in programmable GPUs. Vertex texture fetch is useful for techniques like displacement mapping, where the vertex and pixel shaders need to share data with one another.