Rendering engine of S.T.A.L.K.E.R.

Discussion in 'Architecture and Products' started by jjensson, Apr 26, 2007.

  1. nAo

    nAo Nutella Nutellae
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    Buy me a new computer with a DX10 compliant GPU :D
     
  2. mao5

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    I heard dx10 gpu can not do AA with deferred rendering, but dx10.1 gpu can, is that correct?
     
  3. Andrew Lauritzen

    Andrew Lauritzen Moderator
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    Hehe yeah that is a problem... I should probably back-port to D3D9, but that's no fun ;)

    We discussed this a bit in another thread and I think the consensus was that while MSAAed deferred rendering can be done on D3D10, the way that samples are queried would perhaps make it a bit less efficient than it could be (probably not quite as bad as super-sampling, but somewhere in between SSAA and MSAA certainly). I have no idea what D3D10.1 will bring to the party...
     
  4. LightHeaven

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    Doesn't crackdown developer's said they use deferred lighting in it with AA on 360?

    If xenos is capable of deferred rendering with AA, then i cant see why a Dx10 card wouldn't.

    (unless there's some trick on how they got AA on 360)
     
  5. tabs

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    I thought that Crackdown might have had a trick with the cartoon outline they use to enable cheap AA.
     
  6. MJP

    MJP
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    Interesting...maybe they're doing the cartoon outline as a post-process? Maybe some sort of edge filter (Sobel?) on the normal/depth information in the G-Buffer? I've seen an implementation that did something similar, except they used the results of the edge detection to do a selective blur.
     
  7. Farid

    Farid Artist formely known as Vysez
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  8. Matt B

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    i've not seen any evidence at all of real time ambient occlusion in stalker, i'm 99% certain that it will be baked. In fact the only place i've seen a hacky version of real time occlusion is in crysis.
     
  9. jjensson

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    Interesting, thanks Matt.
    jj
     
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