Hi folks,
I played Stalker: Shadow of Chernobyl and was extremely impressed by the renderer. I have not experienced such immersive lighting since a long time. A great part of this plays the ambient occlusion technique they use and of course the fully dynamic soft shadows on all objects/models.
Now i'm wondering - if ambient occlusion allows for very realistic lighting, why there are no other engine that uses it?
My other question for the experts here is: How does Stalker's ambient occlusion work? Is it real time (i doubt it) or is it precompiled (lightmaps/shadowmaps)??. I searched here and there and asked this question on the official forums too, but to no avail.
Please enlighten a hobbyist with your information, speculation and all other thoughts on the subject.
Thx,
jj
I played Stalker: Shadow of Chernobyl and was extremely impressed by the renderer. I have not experienced such immersive lighting since a long time. A great part of this plays the ambient occlusion technique they use and of course the fully dynamic soft shadows on all objects/models.
Now i'm wondering - if ambient occlusion allows for very realistic lighting, why there are no other engine that uses it?
My other question for the experts here is: How does Stalker's ambient occlusion work? Is it real time (i doubt it) or is it precompiled (lightmaps/shadowmaps)??. I searched here and there and asked this question on the official forums too, but to no avail.
Please enlighten a hobbyist with your information, speculation and all other thoughts on the subject.
Thx,
jj