...still not seeing any relevance to game "design" coming out of Europe. I still don't see many if any ( ok there's one and that's GTA ) cultural sharing of ideas when it pertains to "game design" that Americans take from Europeans but there's a lot going in reverse but most cultural sharing of game design you'll see is between the Japanese and Americans.
Secondly, game design has been regional since day one: that's why you have whole genres invented by one particular region over another.
Way to ignore all the examples given. Did you not play any games in the 80s and 90s? If so, and you never played Tetris or one of the 'God' games, you have lived a very isolated life!
Just because an American thought of an rpg before some Euro doesn't diminish his invention.
Just because a Frenchman invented movies before Hollywood doesn't diminish his invention. Are we to claim Hollywood doesn't produce any decent movies because it started with Frenchman, and Europe can't produce any decent shooters because the first full FPs came from id?
Why didn't a Euro invent the TPS or FPS?
Why are you ignoring the genres that Europeans did invent? Space combat and exploration in Elite, leading to a wealth of flight games. God games with Populous. Indirect control of realtime elements in Lemmings. Realtime puzzle games in Tetris?
Why is the new Tomb Raider looking like an Uncharted rip-off?
Why did Uncharted appear as a Tomb Raider rip-off? (here's a clue - because everyone is building on the kowledge and experiences of prior games, so Uncharted was coloured by Tomb Raider, which in turn will be coloured by Uncharted, each learning from the successes and failures of other games)
Really, I'm not seeing the relevancy at all in top-tier game development. so we can agree to disagree on that point. Though, it's funny really, Europeans have been trying to claim some lost American history, for like, forever, as if they invented. This is simply another one of those cases.
The only person here turning this into a nationalistic thing is yourself. You seem to be selectively interpreting gaming development, hence the fact you repeatedly ignore the examples given to the contrary.
Let's give a couple of more examples for you to ignore. Uncharted that you site Tomb Raider ripping off started out as a Tolkienesque fantasy game. It was the business success of Gears and the like that caused Sony to request more shootyness. That's a
business force affecting game development. Those same forces have seen a decline in popularity of the games with stronger roots in the EU, like the God game. That same force also sees Tomb Raider taking cues from a very successful game to captialise on its business success, while that same force sees old style games like platformers famously from Japan disappearing off the gaming radar, then reemerging when it's back in season. That's fasion for you, but that doesn't eradicate the historical successes; it's just natural ebb and flow.
Secondly, as I already said, ideas develop in parallel across nations. Work on microbial science or telecommunications was happening simultaneously across the world and solutions were found in parallel, but history tends to only record the first few significant people. But that doesn't mean everyone who follows with the same idea was copying. So who invented the Realtime Strategy genre? There are evolutionary branches in the US, UK and Japan, all created independently. Idiotic nationalism sees the US claim to have invented the telephone with Bell who had emigrated by then, the English claim to have invented it as Bell was British, the Scots making a claim to have invented the phone because they like to distance themselves from the English, and the Italians making claim they invented it and Bell just stole the idea. All coloured perceptions yet kinda immaterial if you take a more open human perspective - mankind invented the phone around that time, and it would always have happened no matter who got it first. NA and Europe were researching electromagnetism and it was an inevitable consequence. That scientific culture was common to the West.
Where you are going very wrong is seeing Carmack's Wolfenstein and Doom and thinking every game developed since that involves shooting is a copy of US culture. FPS would exist with or without the US. Every genre would. The big picture here is that gaming culture is typically multinational. NA and the EU share common elements such that games from either count as being part of the same larger Western culture. Asia has its own gaming culture. With better communication and sharing of ideas, they are starting to cross-pollinate.