jvd said:
Its not a rush job . They looked at time tables and figured it would be better and cheaper to adapt a desktop part in development than to try and make a custom gpu in the time frame they had .
Sorry, JVD but I don't understand what it is you're trying to say.
When I say "rush job" I'm saying that TIME played a factor in the final decision making process, and therefore.. the final product.
You're saying it wasn't a rush job, but that they did what they could in the alloted time frame.
I see those two statements as complete opposites.
I see a situation where ATI had the time to develop a console-specific GPU and did such. And where nVidia didn't have the time to develop completely new hardware and so they took their desktop design and mated it to the Cell for the PS3.
After all, isn't that exactly what nVidia themselves have claimed, or am I getting wrong information? (Could be very possible after reading all these different sites, engaget, InQ, B3D, FS, EB, etc.)
For starters.. do we all agree that ATI states the R500 in the X360 is superior to anything we'll see any time soon on the desktop? And do we all agree that nVidia stated that by the time the PS3 is released there will be superior GPUs available for the desktop?
Or do we disagree on those two statements? I'm just trying to figure out where it is this discussion/debate should start.
(Oh.. and in case it matters, because.. it apparently does on these some times "heated" forums.. you could classify me as an nVidia fanboi. I went from 3DFX to nVidia and that's where I've stayed on the desktop. But then again, that's why I'm blaming the PS3's "short comings" on Sony and not on nVidia
)
Christ.. I've never owned an ATI product. The first one might very well be the X360.