Hi, just a quick question about these few things.
I've seen a lot of posts on the net, a lot of them here, but a few things I cant quite work out, some seem contradictory, so I thought I'd ask the experts.
1) If your card is rendering 3 frames in the time it takes your monitor to show 1 frame what happens to the other two? are they all shown? or do you lose the first two?
2) vsync locks frames to the refresh rate of your monitor, on a LCD its about 60, though refresh doesnt matter on LCD (? another Q?) so is there any way to lock it to the pixel response time? I have an 8ms panel, shouldnt that be around 125hz? (1000/8)
3) In a fast FPS game (I play UT99 a lot) would it be best to render as many frames as I can (300+ fps) even though I've got an lcd that cant display anywhere near that number.
im sure theres more but thats all I can think of just now.
oh and if anyone has some links to info about this post them please.
I've seen a lot of posts on the net, a lot of them here, but a few things I cant quite work out, some seem contradictory, so I thought I'd ask the experts.
1) If your card is rendering 3 frames in the time it takes your monitor to show 1 frame what happens to the other two? are they all shown? or do you lose the first two?
2) vsync locks frames to the refresh rate of your monitor, on a LCD its about 60, though refresh doesnt matter on LCD (? another Q?) so is there any way to lock it to the pixel response time? I have an 8ms panel, shouldnt that be around 125hz? (1000/8)
3) In a fast FPS game (I play UT99 a lot) would it be best to render as many frames as I can (300+ fps) even though I've got an lcd that cant display anywhere near that number.
im sure theres more but thats all I can think of just now.
oh and if anyone has some links to info about this post them please.