How does it compares to left 4 dead and left 4 dead 2?
How does it compares to left 4 dead and left 4 dead 2?
The beginning section on the ferry is a terrible introduction graphically speaking. The "wave" effect is rubbish and they really should have spent a little time making that look better. The vampires that appear in the short cut-scene at the start don't exactly make you think this is going to be a graphical powerhouse. It does get better though as you say.I received the game as a bonus for buying a nVidia card, and I have to say that in a way all the negativity towards the game lowered my expectations. Maybe that had something to do with my ability to appreciate the parts of it I like, and to enjoy the time I spent playing it so far.
It's been better said by others what there is to like, I'm impressed by the worldscape, but I'll use my own words for my criticisms.
The hitching needs to get fixed, though for me it's only an intermittent medium sized annoyance. I'm playing on Dusk/Medium difficulty, I don't look for great challenges, and the AI of the baddies when they're in groups is pretty bad. Vampire AI could use some work as well.
The stylized graphics look nice on my OLED with HDR on, and with DLAA giving it that hard to define something extra. I get that the style was a choice, and it works, but I'd have appreciated a "HD texture pack" to make it a notch more solid.
P.S. I think the game received extra heavy criticism due to how Low-Fi and simplistic things were at the start. I was relieved to see things go to a higher level once I left the Fire Station.
P.P.S I haven't played more than a few hours of it, and most of that was after I installed the latest Game Ready drivers that included Refall as one that they were optimized for. Hoping for a patch as well, and sooner rather than later.
The wave looks completely out of place, but it does have a nice impact effect when you shoot it. Graphically, I think some parts of the game do like quite good. Others, not so much. But the volumetric light in Redfall is everywhere, with lots of color. You can see some stipple in the god rays but virtually no banding. But the whole game has an inconsistent quality. Some meshes are high poly, well textured, and look realistic. Some look more stylized. And stuff like the frozen wave and the reflections have a UE2 quality to them. And the performance is all over the place.The beginning section on the ferry is a terrible introduction graphically speaking. The "wave" effect is rubbish and they really should have spent a little time making that look better. The vampires that appear in the short cut-scene at the start don't exactly make you think this is going to be a graphical powerhouse. It does get better though as you say.
Not sure there's anything Left 4 Dead in here except the fact that it's a 4 player co-op game with a horror theme. This is a co-op PVE hero shooter with limited loot, a simplistic skill tree, and lite immersive sim elements.Felt like someone merged left 4 dead + destiny + the division, and failed miserably.
The acquisition gave some staff at Arkane hope that Microsoft might cancel Redfall or, better yet, let them reboot it as a single-player game, according to sources familiar with the production. Instead, Microsoft maintained a hands-off approach. Aside from canceling a version of Redfall that had been planned for rival Sony Corp.'s PlayStation, Microsoft allowed ZeniMax to continue operating as it had before, with great autonomy. Microsoft's Spencer would later say in the Kinda Funny interview that Xbox "didn't do a good job early in engaging Arkane Austin."
Leadership insecurity. People ripped on them for being too hands on. And now they are being ripped for being too hands off.A moment we beg for microsoft to stay away from acquired studios, the other that they have more hands on.
I'm not sure that's something any Developer ever wants.They should be having constant communication with the developers.
LolI'm not sure that's something any Developer ever wants.
Having put over 70 hours in Redfall, I can't say that it feels like a games as a service game at all. There isn't any microtransactions. The only DLC is for future heroes and a soundtrack. There isn't a stream of tiny content used for monetization. There isn't a subscription fee required to play, although I would argue that Gamepass is the best way to play it because there isn't enough content to keep most people playing indefinitely.you'd hope Redfall is the nail in the coffin* of GaaS at Bethesda.
Having put over 70 hours in Redfall, I can't say that it feels like a games as a service game at all. There isn't any microtransactions. The only DLC is for future heroes and a soundtrack. There isn't a stream of tiny content used for monetization. There isn't a subscription fee required to play, although I would argue that Gamepass is the best way to play it because there isn't enough content to keep most people playing indefinitely.
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Yup. So a publisher chased the GaaS dream. Flopped. MS could have cancelled it. But wanted to be hands off. Ouch. Gonna have to say that they actually needs more hands on with their studios. Library curation is critical.
I guess the point was that this was meant to be GaaS with microtransactions etc but it was all taken out and therefore a failure for Bethesda at trying to make another one.Having put over 70 hours in Redfall, I can't say that it feels like a games as a service game at all. There isn't any microtransactions. The only DLC is for future heroes and a soundtrack. There isn't a stream of tiny content used for monetization. There isn't a subscription fee required to play, although I would argue that Gamepass is the best way to play it because there isn't enough content to keep most people playing indefinitely.