D
Deleted member 11852
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I mean, it's Bethesda so you should never not be concerned.
Technically, Starfield is built on the foundations of an engine that is over 25 years old.
Oblivion on PS3 was my first introdiction to Bethesda Game Studios, then Fallout 3 on PS3, then New Vegas on PS3 (from Obsidian running Bethesda's engine), then Skyrim on PS3, then Fallout 4 on PC/PS4, then Skyrim on PS4/PC/PSVR and most recently Skyrim on PS5/Series X.
I have been able to see past the occasional AI/physics/gameplay jank of these games and really enjoy the unparalleled freedom that Bethesda's games offered and I've only seen Bethesda's engine get only more robust. I genuinely appreciate that Bethesda are doing things with their engine that most other games don't do. In Skyrim you can follow a NPC on a mission traverse their way across the map to accomplish a mission, fighting along the way, looting supplies as they need. There is no cheap-out smoke-and-mirrors of having an NPC run around a corner and de-spawn only to re-spawn half-way across a map a game tick later. Bethesda build game worlds where it feels like the inhabitants follow the same rules as the player which massively helps immersion.
I've become accustomed to 30fps/quality and 60fps/performance modes on current gen consoles and Redfall gives me pause to wonder if for Starfield that Microsoft would be happy to throw 60fps out of the window, for launch at least, on Series X. I really hope not, but the quality of Halo Infinite and now this decision about Redfall makes me question what Microsoft's technical priorities are for Xbox games.