Redesigning PS3

What will Sony redesign for the final PS3

  • The console itself

    Votes: 13 11.5%
  • The controller

    Votes: 69 61.1%
  • RSX specs.

    Votes: 15 13.3%
  • Cell specs.

    Votes: 5 4.4%
  • Other specs.

    Votes: 11 9.7%

  • Total voters
    113
rabidrabbit said:
But would changing the clock affect more also the other components than activating a SPU?
Would memory clock need to be increased too, RSX clock?
I don't know as I'm no expert on hw design, but I remember reading in PS2 the clockspeeds were somehow "tied together" so that the CPU had to be some odd 294.22342 and GPU some 150.22342 to be "in sunc". Would the PS3 be same?

It depends how the system was made. I don't think it matters

Anyway they should be able to raise the clockspeed before they can activate another spu .

I doubt things are going to change. I'm sure once yields lvl out they will spin another mask that is 1x7 from the get go .
 
I'd like to see RSX with a XDR 128 bit memory controller and a pool of 512 MB of XDR Ram. The bandwith would be double of what GDDR3 offers at 128 bit. As it stands right now, the RSX has less bandwidth than a nVidia G70 PC part with a 256 bit GDDR memory controller, yet will have a much higher clock speed.
 
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Brimstone said:
I'd like to see RSX with a XDR 128 bit memory controller and a pool of 512 MB of XDR Ram. The bandwith would be double of what GDDR3 offers at 128 bit. As it stands right now, the RSX has less bandwidth than a nVidia G70 PC part with a 256 bit GDDR memory controller, yet will have a much higher clock speed.

adding a xdr memory controller would be a huge change and i doubt its in the realm of possibilty to do at this point without major delays
 
rabidrabbit said:
You'd still need Memorysticks to save games anyway, I don't think the SD cards can be used to save games (or save anything?). They'd be there just for reading for example photos taken with Canon cameras, or mp3's etc...

Seems a bit much just for browsing photos.

Masa Chatani pondered in an interview that it would be nice to be able to use SD/CompactFlash etc. just like a memory stick/card. So it's not confirmed, but they were/are certainly considering it.
 
other specs:
I believe Sony will come out with a few surprizes (not necesairaly huge things)
regarding possibilities with the ps3
also , maybe the controller was just a dummy where they have something completely different inhouse and want it to stay a secret (ala revolution controller)
a dualshok lookalike with built in trackball on the rightside to play FPS very good.
 
hey69 said:
other specs:

also , maybe the controller was just a dummy where they have something completely different inhouse and want it to stay a secret (ala revolution controller)
a dualshok lookalike with built in trackball on the rightside to play FPS very good.


I like that speculation. A trackball would really open up a lot of new gameplay mechanics.

Tossing a grenade in a FPS, you use the trackball for trajectory. Spin the trackball back towards you for a underhand toss.

Golf games like Golden Tee take advantage of a trackball really well. Really lot of sports games could utilize a trackball. Even a mini game in Grand Thef Auto where you walk into a bar to play pool/billiards, you use the trackball to aim with the cue stick and put english on the cue ball.

Katamari with the trackball would work out probably as well.
 
I used to think a trackball would be nice in a controller, but the more I've given it thought the less practical it seems.
Thumb trackballs aren't very precise, the ball is just too small to give a good feel and long enough movement so that you wouldn't need to wildly spin the ball to make movement.
Those tabletop trackballs feel totally different because the ball is so big and heavier. you can actually use it with the palm of your hand not thumb.
Moreover, if they replaced the second analog stick with trackball, that would compromise too much the backwards compatibility. The most I can see them doing is add the trackball in the exsisting design somewhere.

No, I think there'll be something more conserning the new Eye Toy technology.

hmmm.. . a tilt sensing controller without a gyroscope or other sensor, but based on a camera on the controller.
The camera would be built in the controller and it would calsulate the tiltings based on the image the camera on the controller sees, or the Eye Toy would be traditionally positioned on top of TV, but the controller would have five "points of reference" possibly small leds that the Eye toy observes... kinda like a reverse lightgun
 
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ok, how about this


you put eyetoy on top of your TV (standard included withevery ps3)
you put your left hand on your left boob , and your right hand on your right boob.

now the eyetoy is registering a virutal dualshock (you shock yourself :p) controller.
twist and squeeze left right, this will be translated as like you are holding a joypad.

the posibilities are endless.

now go play TEKKEN :smface
 
what could I say, maybe the RSX will have some features will see in the next Nvidia GPU, let's wait and see....
 
I'd love to see them throw a high def eyetoy in with every system, and have a controller that complements it with some extra functionality, but it's very unlikely.
 
The batarang will be slightly changed. The RSX will be revised to 500 MHz, some card slots will be gone, one HDMI port will be gone and the console will be slightly smaller due to the changes. Because of these changes the console will be one SKU launched at $400.

There will be some pissing and moaning, but in the end the changes will be better for consumers.
 
Alpha_Spartan said:
The batarang will be slightly changed. The RSX will be revised to 500 MHz, some card slots will be gone, one HDMI port will be gone and the console will be slightly smaller due to the changes. Because of these changes the console will be one SKU launched at $400.

There will be some pissing and moaning, but in the end the changes will be better for consumers.

Well personally i wouldn't mind if they released a "core" version of PS3 without one HDMI, without the mem card slots, without all the things i'll never ever use use like the 87 USB ports. I will only ever need the controller ports (which i guess will be USB), the port for the HDD, a "normal" drive, and one HDMI port, and i think many people will be happy with that too.

Then have the fully fledged one with 2 HDMI ports on each side (even top and bottom), 98 USB ports per square inch, a card reader for every card that's ever been released ever since the dawn of time, a drive that can read every disc ever released in the history of discs (even vynil), espresso maker on each controller (so when we have those night-long sessions, we can just push the "coffee" button the controller and suck it from there directly), inflatable japanese promotion girl, ... for people who want to pay a bit more.
 
london-boy said:
Well personally i wouldn't mind if they released a "core" version of PS3 without one HDMI, without the mem card slots, without all the things i'll never ever use use like the 87 USB ports. I will only ever need the controller ports (which i guess will be USB), the port for the HDD, a "normal" drive, and one HDMI port, and i think many people will be happy with that too.

Then have the fully fledged one with 2 HDMI ports on each side (even top and bottom), 98 USB ports per square inch, a card reader for every card that's ever been released ever since the dawn of time, a drive that can read every disc ever released in the history of discs (even vynil), espresso maker on each controller (so when we have those night-long sessions, we can just push the "coffee" button the controller and suck it from there directly), inflatable japanese promotion girl, ... for people who want to pay a bit more.
I will only support two SKU's if the $500 version includes an 8-track and Laserdisc slot. If not, Sony can shove it!
 
Talking about redesigning ...and this case rumours(whith great "R") .... guys you see this?

Rumor: Dual Core RSX GPU!?!

The RSX GPU will be a dual core design; each chip contains 26 pipelines (total of 52 pipelines) and each core is currently running at 470MHz (550MHz?). The estimated transistor count is well above the 587 million mark. The RSX GPU has been in development for about 8-9 months, and in final silicon form. The rumor also states there?s a third core or setup engine to regulate both graphic cores, and all cores are link around a ?Cell like EIB interface?.

Source: BlueChipTurd: He claims he got the info from someone close to the STI group in California.

http://forums.e-mpire.com/showthread.php?p=837578#post837578
 
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Heinrich4 said:
Talking about redesigning ...and this case rumours(whith great "R") .... guys you see this?

Rumor: Dual Core RSX GPU!?!

The RSX GPU will be a dual core design; each chip contains 26 pipelines (total of 52 pipelines) and each core is currently running at 470MHz (550MHz?). The estimated transistor count is well above the 587 million mark. The RSX GPU has been in development for about 8-9 months, and in final silicon form. The rumor also states there?s a third core or setup engine to regulate both graphic cores, and all cores are link around a ?Cell like EIB interface?.

Source: BlueChipTurd: He claims he got the info from someone close to the STI group in California.

http://forums.e-mpire.com/showthread.php?p=837578#post837578
Wow. This is what happens when imaginations run wild. Of course the dark side of this is that it leads to massive disappointment.
 
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