From a link on the OpenGL.org page:
http://www.ce.chalmers.se/staff/tomasm/soft/
Soft shadow
Source available, along with two separated binary/compiled version: one for ATI, and one for nVidia.
Bye!
http://www.ce.chalmers.se/staff/tomasm/soft/
Normal/hard shadowOur goal:
This is pretty obvious: soft shadow rendering in real time, with arbitrary shadow casters and arbitrary shadow receivers.
Or as Gollum so elegantly put it in the movie "The Two Towers": Soft and quick as shadows, we must be.
Soft shadow
Source available, along with two separated binary/compiled version: one for ATI, and one for nVidia.
Looking at the source, you could see how things are done in a slightly different way!At this time, the ATI version is significantly faster than the NVIDIA version.
Bye!