Doomtrooper
Veteran
I'm sorry Chalnoth the FSAA quality on Parhelia is unmatched...
Doomtrooper said:I'm sorry Chalnoth the FSAA quality on Parhelia is unmatched...
Chalnoth said:Yes, I agree, when it works.
With release drivers, it doesn't work properly in all games and all game situations. It is turned off in some cases where it shouldn't be. Hopefully later drivers will fix this.
In the meantime, this FSAA will be all but useless in game games in which it only works partially.
Brent said:EgonOlsen said:Maybe instead of Average FPS we need to start focusing on the Minimum FPS in a game or benchmark. The higher the Minimum FPS the better. The game will be smooth throughout gameplay.
There's nothing to show that Parhelia has a higher "minimum fps". This is a perfect example of just grasping at straws to support this product. When it's running almost half as fast as a GF4, I guarantee you that it's minimum FPS is going to be lower. All the marketing nonsense about how this card "doesn't slow down" when in complex situations turned out to be just BS. At 1600*1200 it's too slow to be playable without AA/Aniso... So what if it only takes a 30% performance hit when they're on, it still will be running that much slower. Maybe this is a good card if all you play is the Tomb Raider series of games.
Hey.JF_Aidan_Pryde said:Hellbender or whatever your name is, I am so darn sick of your depressing posts. An't you more at home at Rage3D? You are truely one of a kind..
Maybe I can put a different spin on your opinions.Hellbinder[CE said:]
blah blah...
LittlePenny said:...
-its 10bit color does not have enough Alpha bits for a 4 pipe card
Again this is a limitation Carmack spoke of that I wouldn't mind hearing more about.
...
That you know of, its only with Quincunx or 4x9 FSAA (which is a total misnomer, BTW, cause it implies 36 sample AA).
My reputation is on shaky ground as it is..
I know what it is, Ailuros.Ailuros said:That you know of, its only with Quincunx or 4x9 FSAA (which is a total misnomer, BTW, cause it implies 36 sample AA).
Althornin,
It´s 4xOGSS + 9-tap blur filter (gaussian type of filter?), while Quincunx is 2xRGMS +5-tap blur filter. Where did you get that funky multiplication from anyway?
Smoothvision DOES help texture aliasing. Just like any Supersampling form of FSAA.LittlePenny said:-FAA does nothing for textures
Again neither does SmoothVision, or MSAA. Anyhow, I thought thats what AF and LOD bias is for?