So thats a new metric "nextgeness"
I guess we are just supposed to rate the next gen games according to our liking?
Yes...reason being technical buzzwords do not convey how nextgen a game looks. You could have a game running at 4K resolution using deferred rendering and not look nextgen. You could have a game running at 720P using forward rendering and look completely nextgen. It's more biased toward graphics though because it's based on visuals.
No, you're overthinking it man. You're trying to find a reason, there is none. You don't need to like or understand something to see that it looks more/less nextgen. Just rate the upcoming games on how nextgen they look without trying to rationalize why it looks the way it does. Some games look more/less nextgen so give them a number according to where they rank in your honest/unbiased opinion. Think you could handle that? Nobody seems to have gotten butt hurt so far...will you be the first?
It happens once every 8 years.
Will be interesting to see what become of b3d this time.
I've decided to take the plunge and say what looks most next gen to me for now. I'd say Quantum Break, Ryse and The Order, in no particular order.Too many variables to rank really. How new is the build? did you play it on a calibrated TV or watch a YouTube video? Did you watch a part the devs want you to see, mostly cut scenes? We need to play these games at home, and DF breakdowns will be handy assuming they keep from editorializing.
I guess a direct feed video of the latest build my be useful, but not many of those.
Of all the nextgen media I've seen, absolutely non tops this.
http://fc01.deviantart.net/fs70/f/2013/205/6/2/1_by_anomally-d6evxyy.gif
You see many next gen games do a few things really well here and there but non does so many good things all together at this scale running at 1080p. This screams nextgen to me, not just one nice looking main character model but the entirety of it.
Going to burst your bubble there, but the majority of that scene's background is probably just camera synced and rendered offline in an offline renderer. Just like how movies "cheat" with matte paintings and 2D plates, cutscenes are now doing so with offline renders and matte-enhanced backgrounds.
The end of the clip? Edit: Ah, you meant 19:30. I'll fix that for you, and watch Tchock eat his words.At 21:30 mark.
Haha you ain't bursting no one's bubble today. Everyone has seen this by now and know it's all realtime.
At 19:30 mark.
That's a pretty cool technique for games given the amazing results and reduced processing requirement. It looks fantastic.
wasnt the flamethrower in return to castle wolfenstein volumetric ?