Rate the "nextgeness" of upcoming titles on a scale from 1 to 10

Discussion in 'Console Gaming' started by RudeCurve, Oct 18, 2013.

  1. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    It happens once every 8 years.

    Will be interesting to see what become of b3d this time.
     
  2. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    Yes...reason being technical buzzwords do not convey how nextgen a game looks. You could have a game running at 4K resolution using deferred rendering and not look nextgen. You could have a game running at 720P using forward rendering and look completely nextgen. It's more biased toward graphics of course because it's based on visuals.

    No, you're overthinking it man. You're trying to find a reason, there is none. You don't need to like or understand something to see that it looks more/less nextgen. Just rate the upcoming games on how nextgen they look without trying to rationalize why it looks the way it does. Some games look more/less nextgen so give them a number according to where they rank in your honest/unbiased opinion. Think you could handle that? Nobody seems to have gotten butt hurt so far...will you be the first?
     
    #22 RudeCurve, Oct 19, 2013
    Last edited by a moderator: Oct 19, 2013
  3. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    I am not "butt hurt" at all :p . What else is "nextgeness" then, if not what you like in the current selection of games? Its just funny that we are supposed to rate games on no parameters at all, not even on our own liking, not on how they look, not on technicalities, not on gameplay. I guess this is a true abstract thread, if I have ever seen one.

    I think we already have "what games are we getting on launch " thread, which pretty much tells us what we like best in the upcoming games. If at all we need a discussion, we need an open discussion on all the engines and what they are doing new in the next gen.

    Anyways, Have fun ! Who am I to question anything? I just expressed my amusement at it.

    Looks like I missed it last time :p . Time to stick to reading and not commenting then.
     
  4. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    Most people posting in this thread understand the very simple premise....sorry you're the odd man out...
     
    #24 RudeCurve, Oct 19, 2013
    Last edited by a moderator: Oct 19, 2013
  5. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    8,572
    Likes Received:
    2,292
    I've decided to take the plunge and say what looks most next gen to me for now. I'd say Quantum Break, Ryse and The Order, in no particular order.

    Forza 5 textures and materials are very next gen too, especially considering it runs at 1080p, but overall those look better. I expect great fraphics from KZ: SF too, but I will wait for DF articles in this case.
     
  6. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    5,940
    Likes Received:
    768
    Location:
    Europe
    Quite all games so far I've seen look next gen to me....next gen in the sense of PC gaming quality this gen :)

    Nothing at the moment strikes me as particular next gen with new never before seen tec...as most of this can already be played on PC, with maybe even higher quality.

    So in conclusion...there is still no next gen game in sight that gets me really excited with respect to graphics...but there are lots of them that look super good to my eyes (in no particular order): KZ SF, Ryse, Infamous SS, BF4, The Order: 1886 and a few others I miss...
     
  7. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,438
    Likes Received:
    1,628
    Location:
    Australia
    Of all the nextgen media I've seen, absolutely non tops this.
    http://fc01.deviantart.net/fs70/f/2013/205/6/2/1_by_anomally-d6evxyy.gif
    You see many next gen games do a few things really well here and there but non does so many good things all together at this scale running at 1080p. This screams nextgen to me, not just one nice looking main character model but the entirety of it. The Witcher 3 is on the same level though.
    So based on all the available footage released to the public, here's my listing.
    Uber tier: The Dark Sorcerer (since QD's game always looked far better than the tech demo)
    10: KZ SF, The Witcher 3
    9: The Order 1886
    8: Division, Ryse, BF4, Infamous SS, MGSV
    7: Watch Dogs, Deep Down, AC4
    Of course things could easily change once I played all of them or seen more of them.
     
  8. Tchock

    Regular

    Joined:
    Mar 4, 2008
    Messages:
    849
    Likes Received:
    2
    Location:
    PVG
    Going to burst your bubble there, but the majority of that scene's background is probably just camera synced and rendered offline in an offline renderer. Just like how movies "cheat" with matte paintings and 2D plates, cutscenes are now doing so with offline renders and matte-enhanced backgrounds.
     
  9. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,438
    Likes Received:
    1,628
    Location:
    Australia
    Haha you ain't bursting no one's bubble today. Everyone has seen this by now and know it's all realtime.

    At 19:30 mark.
     
    #29 ultragpu, Oct 19, 2013
    Last edited by a moderator: Oct 19, 2013
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,704
    Likes Received:
    11,149
    Location:
    Under my bridge
    The end of the clip? Edit: Ah, you meant 19:30. I'll fix that for you, and watch Tchock eat his words. ;)
     
  11. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    The Dark Sorcerer and KZSF interactive walkthrough + flyover tools need to be on the PS4 demo-station. Impressive stuff.
     
  12. Tchock

    Regular

    Joined:
    Mar 4, 2008
    Messages:
    849
    Likes Received:
    2
    Location:
    PVG
    Didn't you just prove my point? The city is loaded in-engine, but the amount of buildings rendered in the wireframe only really tend to mid-ground of the scene- the bigger buildings are real and in LOD (the escape scene). Guerilla loves their mattes and projection mapping, and you'd have seen much of it in earlier Killzones.
     
  13. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    That's a pretty cool technique for games given the amazing results and reduced processing requirement. It looks fantastic.
     
  14. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    The buildings are roughly within the first/lower half of the screen when you're completely outside. There's not many complex structure towards the sea. But when you flyover from inside the building and look out, it's cool to see the entire "world" comes into view.

    If the presenter turned right and continued, he should hit the tall wall and waterfalls. Somewhere further down, it's the forest level right beside the wall.

    I wouldn't mind flying over the city just like a Lair game for kicks.
     
  15. Tchock

    Regular

    Joined:
    Mar 4, 2008
    Messages:
    849
    Likes Received:
    2
    Location:
    PVG
    It is! Guerrilla's art dept seems to be thinking in a manner that's closer to CG studios than a traditional studio, so props to them.

    But to generously call it next-genny based off the scale virtues of that gif/sequence, is kind of like calling Myst IV (2005) fit of being current/next gen. (Really underrated game with impeccable... vRay visuals :wink:)
     
  16. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,891
    Likes Received:
    2,307
    I think it has at least 7 nextgeness's
     
  17. L. Scofield

    Veteran

    Joined:
    Mar 28, 2007
    Messages:
    2,559
    Likes Received:
    323
    The only game I could give a 10 is Deep Down for its volumetric fire simulation.

    http://abload.de/img/deepdown2quk2x.gif
    http://abload.de/img/deepdown3rlkri.gif

    Every other game is just souping-up tech we've already seen this gen.

    KZSF's city looks good but all the buildings in the backdrop are extremely low poly, like boxes. With the lighting and atmospheric effects it looks good but it's nothing impressive really.
     
  18. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,891
    Likes Received:
    2,307
    wasnt the flamethrower in return to castle wolfenstein volumetric ?
     
  19. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    That KZSF opening scene has more than low-poly buildings and fake background. ^_^

    It was a continuous sequence from the air all the way to inside the building (to configure the player's loadout), similar to the flyover demo above but in reverse direction. A current gen version would have to cut the scene into different perspectives to save memory.

    There are also huge waterfalls, and other jazz along the way, somewhat like the opening scene of Lair. A Lair player could swoop from mid-air to the ground in one continuous motion, but the ground enemies were all rather small in size (or low detail). In KZSF, when you have landed, the characters all have much higher poly because they stand that much closer to you. In Lair, we would also notice the aggressive LOD changing/"rippling" continuously all around the landscape. :)

    Here's a comparison of KZSF vs KZ2 opening:
    http://www.youtube.com/watch?v=StVaPnwhzG4

    I still love KZ2 although the tech limitations stand out more today.
     
  20. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    Bah... looks like powder. It's not whether the game has a bullet point, it's how the elements are implemented and integrated that makes a difference. In current gen, the SPU implementation of some graphics techniques was more interesting to watch (different results/look from GPU implementations).
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...