Much more improved RT. The shadowing and reflections definitely has improved. And the traffic in the third set has increased significantly.
Yes as a whole it's an improvement. Reflections and shadows are noticeably better. But in the first image I find the backgrounds of the old build more detailed. What's up with the moon in the new build? The details have being washed out.
Yes as a whole it's an improvement. Reflections and shadows are noticeably better. But in the first image I find the backgrounds of the old build more detailed. What's up with the moon in the new build? The details have being washed out.
Cool. But I'm only going by what is shown. The game is definitely a looker, though.But by the context that was the beginning of the story and the introduction to gameplay of the portals, so this is normal.
As the game progresses we can expect that the player will be able to use the portals freely.
Sort of like a hallway. Or a tunnel. Or a SegaCD FMV game.It seemed very much on rails but it looked like you still had control, at least while grinding the rail section.
Sort of like a hallway. Or a tunnel. Or a SegaCD FMV game.
I agree. I'm just going off what they've shown. And so far, the "loading hallway" has been replaced with a hallway that loads a new hallway every step.Visually much more exciting hallways.
Also we should wait for the whole game to release to see what all they do with it.
It's better than just having a black screen when going to any areas that's not wide open.
On a related note I've never understood the hatred for transitional moments in games. Yes they have been used cleverly to hide loading but now that you don't need to doesn't mean they will disappear.
It's a critical part of story telling.
And they also said zero loading screen from start to finish.
I'm going to miss jumping in my ship, zooming off into the distance, having the camera pan up as my ship pulls up into orbit, does a couple of barrels-roll passes in space, then descends into landing on a new location. We've been doing this since the PS2 and it never felt like it was longer than 20 seconds anyway.
We can see very well the moment when the loading starts and where it stops (when the loading screen is full screen there is each time a freeze of 3 frames and a change of lighting) and the loading lasts between 30 and 50 frames (yes we have to time the loading in number of frames, we are there lol) so less than 1.5 seconds on average. To load a stage with next-gen assets (it would be a PS4 stage it would be even faster)
I thought exactly the same. You don't really know where exactly you should start counting frames, as by then the loading may have started already. Accuracy is questionable, but it's a good exercise nonetheless.Why does anyone think the level only starts loading at that point? Why would it be impossible for it to start loading earlier, when the player is within X game feet of the portal, since that's the only location the player can move to?