D
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Game is gold
So I need to kick the reaper's arses in four weeks.
Garrus!!!
Game is gold
they said in the last gameplay video they have big open levels too, we should stop thinking open means less now with the new tech i think, since they can load almost just what's in the player's view, open worlds are going to get a hell lot more detailed than before.
I think it's more than that. When you restrict where the player can go, you open up the option of background vistas and objects that look incredibly dense and give the impression of an incredibly dense world, but that essentially aren't really there, they're just a background prop. There's nothing wrong with that and it's used to stunning effect here, but I do think it's a factor towards what has allowed them to achieve this look.
IMO, the best thing that has happened this gen is that devs are not chasing for native 4K. Upscaling has come a long way and in some titles it can really provide crisp final visuals. We are even living in a world where Returnal devs intentionally chose 1080p over 1440p "because it looked better" for the grimey and unsettling artstyle of the game. Lower resolution was the "artistic choice".Horizon PS5 will most likely be a 30fps game.
In this image most of the part showed you can go and play there. The big robot is on the background on the right. The biggest difference between Spiderman Miles Morales, the game design and technology is not constrained by cross gen limitation.
I think what most people are point but not quite able to put into words in the on rails section shown is that, even though that scene takes place in the same level as you're showing in this screenshot, the fact that it's on rails has some advantages because it is constrained. For example, if you place the camera/gameplay on a rail, with a fairly fixed speed, you know exactly what parts you need to load in and when. In the gameplay area in your screenshot, you can move in any direction at variable speed. I'm not saying they need to constrain the game to an on rails section for technical reasons, but it would certainly simplify the IO to know what assets and at what LOD you need them and when, and to be able to discard what you know you will no longer need. I doubt you could even turn the camera around during that section. Again, for gameplay reasons you wouldn't want to.
In this image most of the part showed you can go and play there. The big robot is on the background on the right. The biggest difference between Spiderman Miles Morales, the game design and technology is not constrained by cross gen limitation.
Hold my beer. Also, size is not always of quality.How would they create that much game data in the first place.
I guess we will see what transpires but I think Epic's history with demos speaks for itself.
The Push Square guys said that when you turn enemies into pixels (voxels?) with the Pixelator, you can see that each little cube is perfectly ray traced, and you can go on photo mode to see that and play around with that. I can't deal.
Also they talked about the water effects being super advanced, but from the trailer it didn't look like the water was all that, so maybe they updated it since.
(desperately trying to ge the thread back on track)
Who gives a dime about water?This is great, did not see something about the water. This would be good.
And they said it is the the longer R&C.
And I remember what they said about water technology. If yo shoot water at different point of the water but not too far from each other ripple react well when it meets another ripple.
And just in that image, its nor suprassing CP2077 pc in my opinion. I think forbidden west will do better impressions across the board then rift apart does.