According to Hermen Hulst, a Guerrilla cofounder whom Jim Ryan tapped to lead PlayStation Studios in 2019, the group has more than 25 titles in development for the PS5—nearly half of which are entirely new IP. “There’s an incredible amount of variety originating from different regions,” Hulst says. “Big, small, different genres.” And in many of those cases, Sony’s shared services became a lifeline for studios navigating lockdown. Having moved all its employees home in early 2020, Guerilla Games found itself staring down the barrel of a game that hadn’t even finished its voice and performance capture, let alone play-testing. For the audio, Guerrilla shipped recording booths to the voice actors’ homes. Performance capture was tougher, since it couldn’t use its usual facilities in California, but last summer the studio moved into a new Amsterdam space they’d designed to have a motion-capture stage; that, plus some very careful hygiene, allowed them to get what they needed. And the play-testing? Well, it’s a good thing Sony had invested in cloud gaming for its streaming service PlayStation Now. “Seeing that first play test using PlayStation was a huge relief,” says Smets. “Knowing that, ‘OK, great, we can continue.’”