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You would be surprised at what sub-optimal conditions the human body can adapt too!Really? 20Hz seems really slow for a light bulb to flicker.
You would be surprised at what sub-optimal conditions the human body can adapt too!Really? 20Hz seems really slow for a light bulb to flicker.
You've skipped over a lot of posts. The PS4 Ratchet & Clank game is 30fps and inuhanyou's post suggests Insomniac made a conscious decision to target 30fps onwards about seven years ago!If Insomniac was to go 30fps
I don't think going from 60 to 30fps is a bad trade off, nor do i consider it an inferior game if it does. Sure things are smoother at 60fps absolutely, but i don't really think its a make or break "let's protest!" sort of thing.
I even replied to that. My post holds. I can disagree with Insomniac while living them. I am not a possessive fussy girlfriend.You've skipped over a lot of posts. The PS4 Ratchet & Clank game is 30fps and inuhanyou's post suggests Insomniac made a conscious decision to target 30fps onwards about seven years ago!
You've living in the past, man! You're living in the past!
Sorry, I'm already seeing someone!I even replied to that. My post holds. I can disagree with Insomniac while living them. I am not a possessive fussy girlfriend.
Have you actually compared the 60 fps R&C games against the 30 fps R&C games?
I was talking about INsomniac games sire, your dreams shall remain unfullfilled foreverSorry, I'm already seeing someone!
I've played the PS2 games and Into the Nexus, yes. I don't really feel its a big deal.
They confirmed back in June that it was 1080p 30fps.The game will be 10-12 hours long and cost $40.
It will be just as fast as UC4 and many other 30fps games. I don't recall the R&C games being 'fast'.
The difference is, R&C is a real platformer. You know, the genre of games we used to play and grow up with that required precision? Because jumping from platform to platform, whilst shooting and aiming is what really benefits a higher framerate. Sure, 30fps works. 20fps works too. 15fps might even work too, but after years and years of countless platformers and R&C games that produced stellar game mechanics at 60fps, why should we be satisfied with anything less? And here Insomniac wonders why they've been going down the drain over all these years and they take away one of the bullet point features that made them strong in the first place.